IEnumerator OnDieBehaviour() { Move(Vector3.zero); anim.Play("Dead"); capsule.height = 0.2f; capsule.center = new Vector3(0, 0.3f, 0); AudioSource.PlayClipAtPoint(dieSound, transform.position); OnDeath.Invoke(); yield return(new WaitForSeconds(3)); GameplayStatics.RestartLevel(); }