void Start() { Load(); current = this; scoreTxt = scoreTxtObject.GetComponent <Text>(); hpTxt = hpTxtObject.GetComponent <Text>(); }
public GameplayScript LoadBoard(RuleSettings ruleSettings) { //print($"[GAME] Loading board - ruleset name: {ruleSettings.PuzzleNameKey}"); player = SceneActivationBehaviour <GameLogicActivator> .Instance.GameController.Player; for (int i = 0; i < boardPlaceHolder.transform.childCount; i++) { Destroy(boardPlaceHolder.transform.GetChild(i)); } backgroundImage.sprite = ruleSettings.BoardBackgroundImage; FreshBoard = Instantiate(boardPrefab, boardPlaceHolder.transform); boardCreationScript = FreshBoard.GetComponent <BoardCreationScript>(); boardGameplayScript = FreshBoard.GetComponent <GameplayScript>(); boardCreationScript.InitiateBoard(ruleSettings); bonusBarUIActivator.InitiateBonusBar(ruleSettings, boardGameplayScript); Vector3 boardScale = boardPlaceHolder.transform.localScale; SceneActivationBehaviour <PostGameSceneActivator> .Instance.SetBoardHolderScale(boardScale); TrySpawnQuixel(); return(boardGameplayScript); }
private void GetDependencies() { field = GameObject.FindObjectOfType <FieldScript>(); gameplay = GameObject.FindObjectOfType <GameplayScript>(); timer = GameObject.FindObjectOfType <TimerScript>(); app = GameObject.FindObjectOfType <AppScript>(); tutorial = GameObject.FindObjectOfType <TutorialScript>(); }
void Awake() { samurai = GameObject.Find("Player"); samuraiMain = samurai.GetComponent<SamuraiMain>(); gamePlay = GameObject.Find("Gameplay"); gameplayScript = gamePlay.GetComponent<GameplayScript>(); }
void Start() { Time.timeScale = 1f; if (instance == null) { instance = this; } }
void Awake() { InProgress = false; GameplayScript temp = gameObject.GetComponent <GameplayScript>(); //GameObject.Find("Gameplay Manager").GetComponent<GameplayScript>(); temp.OnGameEnded += GameEnded; temp.OnGameStarted += GameStarted; }
public override void ReCreate(Transform objectPrefab) { base.ReCreate(objectPrefab); GameplayScript script = GameObjectTransform.gameObject.GetComponent <GameplayScript>(); script.OnMouseDownEvent += ScriptOnOnMouseDownEvent; }
public void loadContent(GameplayScript script) { // GETTING SPRITE REFERENCES this.script = script; this.sprTarget = script.target; this.sprCollision = script.collision; loadLevel(); }
void Start() { blasterRef = Resources.Load("Blaster"); animator = GetComponent <Animator>(); rigidbody = GetComponent <Rigidbody2D>(); gameplayScript = GetComponent <GameplayScript>(); spawnerScript = GetComponent <SpawnerScript>(); needRespawn = false; isGameOver = false; }
public void StartGame(Player player, RuleSettings selectedRuleset, FtueController ftueController, SessionScript sessionScript, OverlayUISceneActivator overlayUISceneActivator) { print("[FTUE] Fifth ftue game started "); InterfaceController.Instance.Show(GameWindow.OverlayUIScene); InterfaceController.Instance.Hide(GameWindow.MainMenu); SceneActivationBehaviour <TopBarUIActivator> .Instance.SetButtons(false); GameplayScript gameplay = sessionScript.CreateGameAndStart(player, selectedRuleset); BoardCreationScript boardCreationScript = gameplay.GetComponent <BoardCreationScript>(); InterfaceController.Instance.Show(GameWindow.BonusBarUI); SceneActivationBehaviour <BonusBarUIActivator> .Instance.ShowDim(true); InterfaceController.Instance.Hide(GameWindow.ToolbarUI); boardCreationScript.BlockAllCells(); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FourthGame.FtueMessages.Instructions4_1, true, true, 0, true); ftueController.SendFtueProgress("Game4StartStarBar_27"); overlayUISceneActivator.SubscribeForFullScreenTap(() => { SceneActivationBehaviour <BonusBarUIActivator> .Instance.ShowDim(false); ftueController.SendFtueProgress("ReadyStart_28"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FourthGame.FtueMessages.Instructions4_2, true, true, 0, true); overlayUISceneActivator.SubscribeForFullScreenTap(() => { ftueController.SendFtueProgress("StartGame4_29"); overlayUISceneActivator.HideFtueMessages(); overlayUISceneActivator.ftueMessagesPerStage = 0; gameplay.StartDelayedSession(); boardCreationScript.UnblockAllCells(); gameplay.OnPuzzleSolved += gameData => { int i = int.Parse(gameData.Ruleset.Id); ftueController.ProceedToGameOverAward(player, i); ftueController.SendFtueProgress("Game4Complete_30"); }; }); }); }
void Damage() { --health; onPlayerDamageEvent?.Raise(); GameplayScript.SetHpUI(health < 0 ? 0 : health); if (health <= 0) { OnPlayerDeath(); } else { coroutine = StartCoroutine(TemporaryImmunity()); } }
void OnCollisionEnter(Collision collision) { //gameplayScript.EndGame(); //Debug.Log(collision.gameObject.transform.name); GameplayScript gs = collision.gameObject.GetComponent <GameplayScript>(); if (gs != null) { gs.EndGame(); } else { Debug.Log("NIEWŁAŚCIWY OBIEKT WYKRYWA KOLIZJĘ"); } }
void Awake() { skriptaInsta = GameObject.Find("SkriptaInsta"); bloodInsta = skriptaInsta.GetComponent<BloodInsta>(); gamePlayScriptObject = GameObject.Find("Gameplay"); gamePlayScript = gamePlayScriptObject.GetComponent<GameplayScript>(); anim = GetComponent<Animator>(); myBoxCollider = gameObject.GetComponent<BoxCollider2D>(); myCircleCollider = gameObject.GetComponent<CircleCollider2D>(); samurai = GameObject.Find("Player"); samuraiMain = samurai.GetComponent<SamuraiMain>(); samuraiAnimator = samurai.GetComponent<Animator>(); murderReported = false; }
public void ListenForCurrentFtueCellMarking(GameplayScript gameplay = null, List <Vector2> targetCoordinatesForCurrentStep = null, Action targetCellsMarked = null) { List <Vector2> markedCells = new List <Vector2>(); gameplay.OnFtueCellMark += (CellCoordinate, AddorRemove) => { if (AddorRemove) { markedCells.Add(CellCoordinate); } if (CheckCorrectCells(markedCells, targetCoordinatesForCurrentStep)) { targetCellsMarked?.Invoke(); return; } }; }
public void ListenForSecondSpecificSelection(GameplayScript gameplay = null, List <Vector2> targetCells = null, Action rowTwoSelected = null) { List <Vector2> secondRowCells = targetCells; List <Vector2> selectedCells = new List <Vector2>(); gameplay.OnFtueCellSelection += (CellCoordinate, AddorRemove) => { if (AddorRemove) { selectedCells.Add(CellCoordinate); } if (CheckCorrectCells(selectedCells, secondRowCells)) { rowTwoSelected?.Invoke(); return; } }; }
public void InitiateBonusBar(RuleSettings ruleSettings, GameplayScript BoardGameplayScript) { boardGameplayScript = BoardGameplayScript; // Instate default values for that board timeLimit = ruleSettings.TimeLimit; twoStarSecondsLimit = Mathf.RoundToInt(timeLimit / 100 * ruleSettings.TwoStarLimitPercentage); threeStarSecondsLimit = Mathf.RoundToInt(timeLimit / 100 * ruleSettings.ThreeStarLimitPercentage); starTwo.SetStarPosition(ruleSettings.TwoStarLimitPercentage); starThree.SetStarPosition(ruleSettings.ThreeStarLimitPercentage); bonusBarImageFill.fillAmount = 1; fillAmountIncrement = 1 / timeLimit; thirdStarLost = false; secondStarLost = false; }
void OnTriggerExit(Collider other) { //rigidbodies.Remove(other.attachedRigidbody); if (other.attachedRigidbody.name.Contains("Car")) { GameplayScript script = other.attachedRigidbody.gameObject.GetComponent <GameplayScript>(); if (rigidbodies.ContainsKey(script)) { int temp = rigidbodies[script]--; temp--; if (temp == 0) { rigidbodies.Remove(script); } } } }
public void ListenForCurrentFtueCellSelection(GameplayScript gameplay = null, List <Vector2> targetCoordinatesForCurrentStep = null, Action oneCellSelected = null, Action targetCellsSelected = null) { List <Vector2> selectedCells = new List <Vector2>(); gameplay.OnFtueCellSelection += (CellCoordinate, AddorRemove) => { oneCellSelected?.Invoke(); if (AddorRemove) { selectedCells.Add(CellCoordinate); } if (CheckCorrectCells(selectedCells, targetCoordinatesForCurrentStep)) { targetCellsSelected?.Invoke(); return; } }; }
public void ListenForSecondSpecificMarking(GameplayScript gameplay = null, Action columnTwoSelected = null) { List <Vector2> secondColumnCells = new List <Vector2> { new Vector2(2, 5), new Vector2(5, 5) }; List <Vector2> markedCells = new List <Vector2>(); gameplay.OnFtueCellMark += (CellCoordinate, AddorRemove) => { if (AddorRemove) { markedCells.Add(CellCoordinate); } if (CheckCorrectCells(markedCells, secondColumnCells)) { columnTwoSelected?.Invoke(); return; } }; }
void OnTriggerEnter(Collider other) { //Debug.Log(other.gameObject.name); if (other.attachedRigidbody.name.Contains("Car")) { GameplayScript gameplayScript = other.attachedRigidbody.gameObject.GetComponent <GameplayScript>(); if (rigidbodies.ContainsKey(gameplayScript)) { rigidbodies[gameplayScript]++; } if (gameplayScript.AddWaypointIndex(WaypointID)) { Vector3 collisionPosition = other.gameObject.GetComponent <Collider>().ClosestPointOnBounds(transform.position); gameplayScript.SetWaypointPosition(collisionPosition); gameplayScript.SetNormalToWaypoint(Normal); gameplayScript.IncreaseScore(BonusPointsForCrossing); //Debug.Log("Waypoint " + WaypointID + ", point: " + collisionPosition); rigidbodies.Add(gameplayScript, 1); if (IsFinishLine) { gameplayScript.ClearWaypointIndexes(); } } else { if (!rigidbodies.ContainsKey(gameplayScript)) { //Debug.Log("COFNĄŁ SIĘ - UBIT"); gameplayScript.EndGame(); } } } }
/// <summary> /// Damages the player. /// </summary> /// <param name="hp">[not needed] Hit points</param> public void Damage(float hp = 1) { //if it has temp immunity, do nothing if (isTempImmune) { return; } --health; //activates the event (sounds) and updates hud onPlayerDamageEvent?.Raise(); GameplayScript.SetHpUI(health < 0 ? 0 : health); if (health <= 0) { OnPlayerDeath(); } else { //if it has health left, call the temp immunity coroutine = StartCoroutine(TemporaryImmunity()); } }
void DrawButton() { if (isShow) { Time.timeScale = 0; } //if(isShow) { //Draw background GUI.DrawTexture(new Rect(maxRight, -Screen.height / 20.0f, Screen.width / 4.0f, Screen.height * 1.1f), boxBg); //Draw level label GUI.Label(new Rect(maxButtonRight + Screen.width / 8 - 75, Screen.height / 8f, 150, Screen.height / 12f), ""); //Calculate buttons' width scaleWidth = Screen.height / 6f; //Draw list levels button if (GUI.Button(new Rect(maxButtonRight + Screen.width / 8 - scaleWidth / 2, Screen.height * 2 / 10.0f, scaleWidth, scaleWidth), textures[0], "trans_button")) { Debug.Log("menu"); Time.timeScale = 1; GameplayScript.DoChooseLevels(); isShow = false; //-------------------------------- //Load list level in here //-------------------------------- } //Draw replay button if (GUI.Button(new Rect(maxButtonRight + Screen.width / 8 - scaleWidth / 2, Screen.height * 4 / 10.0f, scaleWidth, scaleWidth), textures[1], "trans_button")) { Debug.Log("restart"); Time.timeScale = 1; GameplayScript.DoReplay(); isShow = false; //------------------------------ //Do replay function in here //----------------------------- } //Draw sound button Texture soundButton = SoundEffect.isMute?textures[2]:textures[3]; if (GUI.Button(new Rect(maxButtonRight + Screen.width / 8 - scaleWidth / 2, Screen.height * 6 / 10.0f, scaleWidth, scaleWidth), new GUIContent(soundButton), "trans_button")) { Debug.Log("som"); Time.timeScale = 1; isShow = false; SoundEffect.isMute = !SoundEffect.isMute; if (!SoundEffect.isMute) { SoundEffect.Stop(); } else { SoundEffect.Play(Sound.tone); } MusicEffect.isMute = !MusicEffect.isMute; if (MusicEffect.isMute) { MusicEffect.Stop(); } else { MusicEffect.Play(Music.tone); } } //Draw how to play button Texture helpButton = textures[4]; if (GUI.Button(new Rect(maxButtonRight + Screen.width / 16 - scaleWidth / 2, Screen.height * 8 / 10.0f, scaleWidth, scaleWidth), new GUIContent(helpButton), "trans_button")) { Debug.Log("?"); //isShow = false; isShowHelp = true; } //Draw info button Texture infoButton = textures[5]; if (GUI.Button(new Rect(maxButtonRight + Screen.width * 3 / 16 - scaleWidth / 2, Screen.height * 8 / 10.0f, scaleWidth, scaleWidth), new GUIContent(infoButton), "trans_button")) { Debug.Log("!"); Time.timeScale = 1; isShow = false; //Application.OpenURL("http://www.odigamestudio.com"); } //Draw transparent area if (isShow && GUI.Button(new Rect(maxLeft, 0, Screen.width * 3 / 4.0f, Screen.height), "", "trans_button")) { Debug.Log("fora"); Time.timeScale = 1; isShow = false; } } //Draw pauseButton if (GUI.Button(new Rect(5, 5, scaleWidth * 5 / 7f, scaleWidth * 5 / 7f), pauseButton, "trans_button")) { Debug.Log("pause"); isShow = !isShow; Time.timeScale = 1; } }
public void StartGame(Player player, RuleSettings selectedRuleset, FtueController ftueController, SessionScript sessionScript, OverlayUISceneActivator overlayUISceneActivator) { print("[FTUE] First ftue game started " + overlayUISceneActivator.name); InterfaceController.Instance.Show(GameWindow.OverlayUIScene); InterfaceController.Instance.Hide(GameWindow.MainMenu); SceneActivationBehaviour<TopBarUIActivator>.Instance.SetButtons(false); InterfaceController.Instance.Hide(GameWindow.ToolbarUI); GameplayScript gameplay = sessionScript.CreateGameAndStart(player, selectedRuleset); BoardCreationScript boardCreationScript = gameplay.GetComponent<BoardCreationScript>(); GridLabelManager gridLabelManager = boardCreationScript.gameObject.GetComponent<GridLabelManager>(); boardCreationScript.BlockAllCells(); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FirstGame.FtueMessages.Instructions1_1, true, true, 0, true); ftueController.SendFtueProgress("Game1TheGoal_1"); overlayUISceneActivator.SubscribeForFullScreenTap(() => { ftueController.SendFtueProgress("FiveAdjacent_2"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FirstGame.FtueMessages.Instructions1_2, true); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List<int> { 1 }, new List<int> { }); gridLabelManager.ShowFtueArrows(new List<int> { 6 }); boardCreationScript.HighlightCells(true, GameConstants.Ftue.FirstGame.DimAnimations.Dim1_2); SceneActivationBehaviour<OverlayUISceneActivator>.Instance.ShowHandAnimation(true, GameConstants.Ftue.FirstGame.HandAnimations.Hand1_2); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.FirstGame.TargetCellVectors.TargetCells1_2); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.FirstGame.TargetCellVectors.TargetCells1_2, () => { SceneActivationBehaviour<OverlayUISceneActivator>.Instance.ShowHandAnimation(false); overlayUISceneActivator.HideFtueMessages(); }, () => { ftueController.SendFtueProgress("FiveTiles_3"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FirstGame.FtueMessages.Instructions1_3, true); boardCreationScript.HighlightCells(true, GameConstants.Ftue.FirstGame.DimAnimations.Dim1_3); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List<int> { 1 }, new List<int> { 2 }); gridLabelManager.ShowFtueArrows(new List<int> { 2 }); SceneActivationBehaviour<OverlayUISceneActivator>.Instance.ShowHandAnimation(true, GameConstants.Ftue.FirstGame.HandAnimations.Hand1_3); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.FirstGame.TargetCellVectors.TargetCells1_3); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.FirstGame.TargetCellVectors.TargetCells1_3, () => { SceneActivationBehaviour<OverlayUISceneActivator>.Instance.ShowHandAnimation(false); overlayUISceneActivator.HideFtueMessages(); }, () => { ftueController.SendFtueProgress("FoundSingle_4"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FirstGame.FtueMessages.Instructions1_4, true, true, 0, true); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List<int> { 1, 4 }, new List<int> { 2 }); gridLabelManager.ShowFtueArrows(new List<int> { 9 }); boardCreationScript.HighlightCells(true, GameConstants.Ftue.FirstGame.DimAnimations.Dim1_4); overlayUISceneActivator.SubscribeForFullScreenTap(() => { ftueController.SendFtueProgress("BigNumbers_5"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FirstGame.FtueMessages.Instructions1_5, true); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List<int> { 1, 2, 3, 4 }, new List<int> { 0, 2, 4 }); gridLabelManager.ShowFtueArrows(new List<int> { 7, 8 }); SceneActivationBehaviour<OverlayUISceneActivator>.Instance.ShowHandAnimation(true, GameConstants.Ftue.FirstGame.HandAnimations.Hand1_5); boardCreationScript.HighlightCells(true, GameConstants.Ftue.FirstGame.DimAnimations.Dim1_5); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.FirstGame.TargetCellVectors.TargetCells1_5); ftueController.ListenForFirstSpecificSelection(gameplay, new List<Vector2> { new Vector2(3, 1), new Vector2(3, 2), new Vector2(3, 4), new Vector2(3, 5) }, () => { gridLabelManager.HideSpecificFtueArrow(7); }); ftueController.ListenForSecondSpecificSelection(gameplay, new List<Vector2> { new Vector2(4, 1), new Vector2(4, 2), new Vector2(4, 4), new Vector2(4, 5) }, () => { gridLabelManager.HideSpecificFtueArrow(8); }); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.FirstGame.TargetCellVectors.TargetCells1_5, () => { overlayUISceneActivator.HideFtueMessages(); SceneActivationBehaviour<OverlayUISceneActivator>.Instance.ShowHandAnimation(false); }, () => { ftueController.SendFtueProgress("OneTileSo_6"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FirstGame.FtueMessages.Instructions1_6, true, true, 0, true); boardCreationScript.HighlightCells(true, GameConstants.Ftue.FirstGame.DimAnimations.Dim1_6); gridLabelManager.ShowFtueArrows(new List<int> { 9 }); overlayUISceneActivator.SubscribeForFullScreenTap(() => { ftueController.SendFtueProgress("FourAdjacent_7"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FirstGame.FtueMessages.Instructions1_7, true); boardCreationScript.HighlightCells(true, GameConstants.Ftue.FirstGame.DimAnimations.Dim1_7); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List<int> { 1, 2, 3, 4 }, new List<int> { 0, 1, 2, 4 }); gridLabelManager.ShowFtueArrows(new List<int> { 1 }); SceneActivationBehaviour<OverlayUISceneActivator>.Instance.ShowHandAnimation(true, GameConstants.Ftue.FirstGame.HandAnimations.Hand1_7); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.FirstGame.TargetCellVectors.TargetCells1_7); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.FirstGame.TargetCellVectors.TargetCells1_7, () => { overlayUISceneActivator.HideFtueMessages(); SceneActivationBehaviour<OverlayUISceneActivator>.Instance.ShowHandAnimation(false); }, () => { ftueController.SendFtueProgress("CanYouFind_8"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FirstGame.FtueMessages.Instructions1_8, true); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List<int> { 0, 1, 2, 3, 4 }, new List<int> { 0, 1, 2, 3, 4 }); gridLabelManager.ShowFtueArrows(new List<int> { 3 }); boardCreationScript.HighlightCells(true, GameConstants.Ftue.FirstGame.DimAnimations.Dim1_8); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.FirstGame.TargetCellVectors.TargetCells1_8, false); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.FirstGame.TargetCellVectors.TargetCells1_8, () => { overlayUISceneActivator.HideFtueMessages(); boardCreationScript.HighlightCells(false); }, () => { overlayUISceneActivator.ftueMessagesPerStage = 0; gameplay.StartDelayedSession(); gameplay.OnPuzzleSolved += gameData => { overlayUISceneActivator.HideFtueMessages(); int i = int.Parse(gameData.Ruleset.Id); ftueController.ProceedToGameOverAward(player, i); ftueController.SendFtueProgress("Game1Complete_9"); }; }); }); }); }); }); }); }); }); }
private void Awake() { cellSelectionScript = transform.parent.parent.gameObject.GetComponent <CellSelectionScript>(); gameplayScript = transform.parent.parent.parent.gameObject.GetComponent <GameplayScript>(); animator = GetComponent <Animator>(); }
public void StartGame(Player player, RuleSettings selectedRuleset, FtueController ftueController, SessionScript sessionScript, OverlayUISceneActivator overlayUISceneActivator) { print("[FTUE] Second ftue game started "); InterfaceController.Instance.Show(GameWindow.OverlayUIScene); InterfaceController.Instance.Hide(GameWindow.MainMenu); SceneActivationBehaviour <TopBarUIActivator> .Instance.SetButtons(false); InterfaceController.Instance.Hide(GameWindow.ToolbarUI); GameplayScript gameplay = sessionScript.CreateGameAndStart(player, selectedRuleset); BoardCreationScript boardCreationScript = gameplay.GetComponent <BoardCreationScript>(); GridLabelManager gridLabelManager = boardCreationScript.gameObject.GetComponent <GridLabelManager>(); boardCreationScript.BlockAllCells(); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.SecondGame.FtueMessages.Instructions2_0, true, true, 0, true); ftueController.SendFtueProgress("Game2LetsFind_10"); overlayUISceneActivator.SubscribeForFullScreenTap(() => { ftueController.SendFtueProgress("RememberBig_11"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.SecondGame.FtueMessages.Instructions2_1, true); gridLabelManager.ShowFtueArrows(new List <int> { 6 }); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List <int> { 1 }, new List <int> { }); boardCreationScript.HighlightCells(true, GameConstants.Ftue.SecondGame.DimAnimations.Dim2_1); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.SecondGame.TargetCellVectors.TargetCells2_1); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.SecondGame.TargetCellVectors.TargetCells2_1, () => { overlayUISceneActivator.HideFtueMessages(); }, () => { ftueController.SendFtueProgress("GreatKeepGoing_12"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.SecondGame.FtueMessages.Instructions2_2, true); gridLabelManager.ShowFtueArrows(new List <int> { 1, 3 }); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List <int> { 1 }, new List <int> { 1, 3 }); boardCreationScript.HighlightCells(true, GameConstants.Ftue.SecondGame.DimAnimations.Dim2_2); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.SecondGame.TargetCellVectors.TargetCells2_2); ftueController.ListenForFirstSpecificSelection(gameplay, new List <Vector2> { new Vector2(1, 2), new Vector2(3, 2), new Vector2(4, 2), new Vector2(5, 2) }, () => { gridLabelManager.HideSpecificFtueArrow(1); }); ftueController.ListenForSecondSpecificSelection(gameplay, new List <Vector2> { new Vector2(1, 4), new Vector2(3, 4), new Vector2(4, 4), new Vector2(5, 4) }, () => { gridLabelManager.HideSpecificFtueArrow(3); }); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.SecondGame.TargetCellVectors.TargetCells2_2, () => { overlayUISceneActivator.HideFtueMessages(); }, () => { ftueController.SendFtueProgress("TwoAndTwo_13"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.SecondGame.FtueMessages.Instructions2_3, true); gridLabelManager.ShowFtueArrows(new List <int> { 5 }); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List <int> { 0, 1 }, new List <int> { 0, 1, 3, 4 }); boardCreationScript.HighlightCells(true, GameConstants.Ftue.SecondGame.DimAnimations.Dim2_3); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.SecondGame.TargetCellVectors.TargetCells2_3); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.SecondGame.TargetCellVectors.TargetCells2_3, () => { overlayUISceneActivator.HideFtueMessages(); }, () => { ftueController.SendFtueProgress("GroupThree_14"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.SecondGame.FtueMessages.Instructions2_4, true); gridLabelManager.ShowFtueArrows(new List <int> { 7 }); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List <int> { 0, 1, 2 }, new List <int> { 0, 1, 3, 4 }); boardCreationScript.HighlightCells(true, GameConstants.Ftue.SecondGame.DimAnimations.Dim2_4); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.SecondGame.TargetCellVectors.TargetCells2_4); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.SecondGame.TargetCellVectors.TargetCells2_4, () => { overlayUISceneActivator.HideFtueMessages(); }, () => { ftueController.SendFtueProgress("ThreeAdjacents_15"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.SecondGame.FtueMessages.Instructions2_5, true); gridLabelManager.ShowFtueArrows(new List <int> { 8, 9 }); gridLabelManager.ShowSpecificGridLabelsOnFtue(new List <int> { 0, 1, 2, 3, 4 }, new List <int> { 0, 1, 2, 3, 4 }); boardCreationScript.HighlightCells(true, GameConstants.Ftue.SecondGame.DimAnimations.Dim2_5); ftueController.ListenForFirstSpecificSelection(gameplay, new List <Vector2> { new Vector2(4, 3) }, () => { gridLabelManager.HideSpecificFtueArrow(8); }); ftueController.ListenForSecondSpecificSelection(gameplay, new List <Vector2> { new Vector2(5, 3) }, () => { gridLabelManager.HideSpecificFtueArrow(9); }); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.SecondGame.TargetCellVectors.TargetCells2_5, false); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.SecondGame.TargetCellVectors.TargetCells2_5, () => { overlayUISceneActivator.HideFtueMessages(); }, () => { boardCreationScript.HighlightCells(false); overlayUISceneActivator.ftueMessagesPerStage = 0; gameplay.StartDelayedSession(); gameplay.OnPuzzleSolved += gameData => { overlayUISceneActivator.HideFtueMessages(); int i = int.Parse(gameData.Ruleset.Id); ftueController.ProceedToGameOverAward(player, i); ftueController.SendFtueProgress("Game2Complete_16"); }; }); }); }); }); }); }); }
void Start() { a_Verifier.Init(m_Rigidbody2D, chosenAbility); GameplayScript.SetHpUI(health); }
private void GetDependencies() { gameplayScript = GameObject.FindObjectOfType <GameplayScript>(); timerScript = GameObject.FindObjectOfType <TimerScript>(); fieldLabelsScript = GameObject.FindObjectOfType <FieldLabelsScript>(); }
private void Start() { gps = GameObject.Find("GameManager").GetComponent <GameplayScript>(); }
void Start() { gameplayScript = GameObject.Find("Gameplay").GetComponent<GameplayScript>(); }
private void Awake() { selector = true; gps = GameObject.Find("GameManager").GetComponent <GameplayScript>(); }
void Start() { rigidbody = GetComponent <Rigidbody2D>(); gameplayScript = GetComponent <GameplayScript>(); enemyBlasterRef = Resources.Load("EnemyBlaster"); }
public void StartGame(Player player, RuleSettings selectedRuleset, FtueController ftueController, SessionScript sessionScript, OverlayUISceneActivator overlayUISceneActivator, bool shouldShowHintTip) { print("[FTUE] Sixth ftue game started "); InterfaceController.Instance.Hide(GameWindow.MainMenu); GameplayScript gameplay = sessionScript.CreateGameAndStart(player, selectedRuleset); BoardCreationScript boardCreationScript = gameplay.GetComponent <BoardCreationScript>(); InterfaceController.Instance.Show(GameWindow.ToolbarUI); if (shouldShowHintTip) { SceneActivationBehaviour <ToolbarUIActivator> .Instance.HintButtonScript.FtueForceHintOn(); InterfaceController.Instance.Show(GameWindow.OverlayUIScene); SceneActivationBehaviour <TopBarUIActivator> .Instance.SetButtons(false); boardCreationScript.BlockAllCells(); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.SixthGame.FtueMessages.Instructions6_1, true, false, 0, false, 1, false); SceneActivationBehaviour <ToolbarUIActivator> .Instance.ShowHandAnimation(true, GameConstants.Ftue.SixthGame.HandAnimations.Hand6_1); ftueController.SendFtueProgress("Game6UseHint_42"); overlayUISceneActivator.SubscribeHintTap(() => { ftueController.SendFtueProgress("CantUndo_43"); overlayUISceneActivator.HideFtueMessages(); SceneActivationBehaviour <ToolbarUIActivator> .Instance.ShowHandAnimation(false); SceneActivationBehaviour <ToolbarUIActivator> .Instance.ForceHintFtue(new Vector2(4, 2)); StartCoroutine(WaitForHintAnimation(() => { overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.SixthGame.FtueMessages.Instructions6_2, true, true, 0, true, 0, false); overlayUISceneActivator.SubscribeForFullScreenTap(() => { ftueController.PersistHintTipUse(player); overlayUISceneActivator.ftueMessagesPerStage = 0; gameplay.StartDelayedSession(true); boardCreationScript.UnblockAllCells(); overlayUISceneActivator.HideFtueMessages(); gameplay.OnPuzzleSolved += gameData => { int i = int.Parse(gameData.Ruleset.Id); ftueController.ProceedToGameOverAward(player, i); ftueController.SendFtueProgress("Game6Complete_44"); }; }); })); }); } else { SceneActivationBehaviour <TopBarUIActivator> .Instance.SetButtons(false); overlayUISceneActivator.ftueMessagesPerStage = 0; gameplay.StartDelayedSession(true); boardCreationScript.UnblockAllCells(); gameplay.OnPuzzleSolved += gameData => { int i = int.Parse(gameData.Ruleset.Id); ftueController.ProceedToGameOverAward(player, i); ftueController.SendFtueProgress("Game6Complete_44"); }; } }
public void StartGame(Player player, RuleSettings selectedRuleset, FtueController ftueController, SessionScript sessionScript, OverlayUISceneActivator overlayUISceneActivator) { print("[FTUE] Fifth ftue game started "); InterfaceController.Instance.Show(GameWindow.OverlayUIScene); InterfaceController.Instance.Hide(GameWindow.MainMenu); SceneActivationBehaviour <TopBarUIActivator> .Instance.SetButtons(false); GameplayScript gameplay = sessionScript.CreateGameAndStart(player, selectedRuleset); BoardCreationScript boardCreationScript = gameplay.GetComponent <BoardCreationScript>(); GridLabelManager gridLabelManager = boardCreationScript.gameObject.GetComponent <GridLabelManager>(); InterfaceController.Instance.Show(GameWindow.ToolbarUI); SceneActivationBehaviour <ToolbarUIActivator> .Instance.ToolToggle.interactable = false; boardCreationScript.BlockAllCells(); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FifthGame.FtueMessages.Instructions5_1, true, true, 0, true); ftueController.SendFtueProgress("Game5CantTell_31"); boardCreationScript.HighlightCells(true, GameConstants.Ftue.FifthGame.HighlightCellAnimations.HighlightCells5_1); overlayUISceneActivator.SubscribeForFullScreenTap(() => { ftueController.SendFtueProgress("ThreeCorrect_32"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FifthGame.FtueMessages.Instructions5_2, true); boardCreationScript.HighlightCells(false); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.FifthGame.TargetCellVectors.TargetCells5_2); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.FifthGame.TargetCellVectors.TargetCells5_2, () => { overlayUISceneActivator.HideFtueMessages(); }, () => { ftueController.SendFtueProgress("LetsFillThese_33"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FifthGame.FtueMessages.Instructions5_3, true); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.FifthGame.TargetCellVectors.TargetCells5_3); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.FifthGame.TargetCellVectors.TargetCells5_3, () => { overlayUISceneActivator.HideFtueMessages(); }, () => { ftueController.SendFtueProgress("FillMore_34"); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.FifthGame.TargetCellVectors.TargetCells5_4); ftueController.ListenForCurrentFtueCellSelection(gameplay, GameConstants.Ftue.FifthGame.TargetCellVectors.TargetCells5_4, () => { // }, () => { ftueController.SendFtueProgress("XTool_35"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FifthGame.FtueMessages.Instructions5_5, true); SceneActivationBehaviour <ToolbarUIActivator> .Instance.ShowHandAnimation(true, GameConstants.Ftue.FifthGame.HandAnimations.Hand5_5); overlayUISceneActivator.SubscribeForToolToggleTap(() => { SceneActivationBehaviour <ToolbarUIActivator> .Instance.ShowHandAnimation(false); SceneActivationBehaviour <ToolbarUIActivator> .Instance.ToggleToCross(); ftueController.SendFtueProgress("LetsCrossRow_36"); StartCoroutine(ShortWait(() => overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FifthGame.FtueMessages.Instructions5_6, true))); boardCreationScript.HighlightCells(true); gridLabelManager.ShowFtueArrows(new List <int> { 5 }); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.FifthGame.TargetCellVectors.TargetCells5_6); ftueController.ListenForCurrentFtueCellMarking(gameplay, GameConstants.Ftue.FifthGame.TargetCellVectors.TargetCells5_6, () => { ftueController.SendFtueProgress("CoolFewMore_37"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FifthGame.FtueMessages.Instructions5_7, true); gridLabelManager.ShowFtueArrows(new List <int> { 0, 4 }); boardCreationScript.BlockCellsToBeSelected(GameConstants.Ftue.FifthGame.TargetCellVectors.TargetCells5_7); ftueController.ListenForFirstSpecificMarking(gameplay, () => { gridLabelManager.HideSpecificFtueArrow(0); }); ftueController.ListenForSecondSpecificMarking(gameplay, () => { gridLabelManager.HideSpecificFtueArrow(4); }); ftueController.ListenForCurrentFtueCellMarking(gameplay, GameConstants.Ftue.FifthGame.TargetCellVectors.TargetCells5_7, () => { ftueController.SendFtueProgress("RememberTilesNot_38"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FifthGame.FtueMessages.Instructions5_8, true, true, 0, true); boardCreationScript.HighlightCells(false); overlayUISceneActivator.SubscribeForFullScreenTap(() => { ftueController.SendFtueProgress("SelectMarker_39"); overlayUISceneActivator.ShowFtueGameplayMessage(GameConstants.Ftue.FifthGame.FtueMessages.Instructions5_9, true); boardCreationScript.HighlightCells(false); // paint tap animation SceneActivationBehaviour <ToolbarUIActivator> .Instance.ShowHandAnimation(true, GameConstants.Ftue.FifthGame.HandAnimations.Hand5_9); overlayUISceneActivator.SubscribeForToolToggleTap(() => { ftueController.SendFtueProgress("StartGame5_40"); SceneActivationBehaviour <ToolbarUIActivator> .Instance.GameFiveToolToggleTap(); overlayUISceneActivator.HideFtueMessages(); overlayUISceneActivator.ftueMessagesPerStage = 0; gameplay.StartDelayedSession(true); boardCreationScript.UnblockAllCells(); gameplay.OnPuzzleSolved += gameData => { int i = int.Parse(gameData.Ruleset.Id); ftueController.ProceedToGameOverAward(player, i); ftueController.SendFtueProgress("Game5Complete_41"); }; }); }); }); }); }); }); }); }); }); }