public GameScene(CCWindow window) : base(window) { var backgroundLayer = new BackgroundLayer(); var hudLayer = new HudLayer(); var gameplayLayer = new GameplayLayer(hudLayer.ScoreBox); var foregraundLayer = new ForegroundLayer(); AddChild(backgroundLayer); AddChild(gameplayLayer); AddChild(foregraundLayer); AddChild(hudLayer); }
public void GetNextPlayer_ExpiredSession_ReturnsNull() { var key = Guid.NewGuid(); var fakeSession = new Session(); fakeSession.Key = key; fakeSession.StartDate = DateTime.MinValue; fakeSession.ExpirationDate = DateTime.MinValue; var fakeContext = LogicalHelpers.GetSimpleSessionContext(fakeSession); var logic = new GameplayLayer(fakeContext.Object, fakeSession.Key); var player = logic.GetNextPlayerKey(); Assert.IsNull(player); }
public void GetNextPlayer_NewSession_ReturnsFirstPlayer() { var key = Guid.NewGuid(); var firstPlayer = new PlayerEntity() { Key = Guid.NewGuid() }; var fakeSession = new Session(); fakeSession.Key = key; fakeSession.StartDate = DateTime.MinValue; fakeSession.ExpirationDate = DateTime.MaxValue; fakeSession.Players = new List<PlayerEntity>() { firstPlayer }; var fakeContext = LogicalHelpers.GetSimpleSessionContext(fakeSession); var logic = new GameplayLayer(fakeContext.Object, fakeSession.Key); Guid? playerKey = logic.GetNextPlayerKey(); Assert.AreEqual(firstPlayer.Key, playerKey.Value); }
public void GetNextPlayer_SinglePlayedSetPlayed_ReturnsFirstPlayer() { var sessionKey = Guid.NewGuid(); var firstPlayer = new PlayerEntity() { Key = Guid.NewGuid(), Id = 1, }; var secondPlayer = new PlayerEntity() { Key = Guid.NewGuid(), Id = 2 }; var firstSet = new PlayedSet() { PlayedBy = firstPlayer, PlayedById = firstPlayer.Id }; var fakeSession = new Session(); fakeSession.Key = sessionKey; fakeSession.StartDate = DateTime.MinValue; fakeSession.ExpirationDate = DateTime.MaxValue; fakeSession.Players = new List<PlayerEntity>() { firstPlayer, secondPlayer }; fakeSession.PlayedSet = new List<PlayedSet>() { firstSet }; fakeSession.PlayerOrder = new List<PlayerOrder>() { new PlayerOrder() { Player = firstPlayer, Value = 0, PlayerId = firstPlayer.Id }, new PlayerOrder{ Player = secondPlayer, Value = 1, PlayerId = secondPlayer.Id } }; var fakeContext = LogicalHelpers.GetSimpleSessionContext(fakeSession); var logic = new GameplayLayer(fakeContext.Object, fakeSession.Key); Guid? nextPlayerKey = logic.GetNextPlayerKey(); Assert.AreEqual(secondPlayer.Key, nextPlayerKey.Value); }
public void IsValidCardSet_SecondSetSecondRoundMatching_ReturnsTrue() { var sessionKey = Guid.NewGuid(); var dummySession = new Session() { Key = sessionKey, PlayedSet = new List<PlayedSet>() { new PlayedSet() { PresumedType = CardType.Heart, PresumedTypeId = CardType.HeartId, PlayedHand = "D8", SetNumber = 1, RoundNumber = 1, }, new PlayedSet() { PresumedType = CardType.Spade, PresumedTypeId = CardType.SpadeId, PlayedHand = "D7;S8", SetNumber = 1, RoundNumber = 2, }, }, SetNumber = 2, RoundNumber = 2, }; var fakeContext = LogicalHelpers.GetSimpleSessionContext(dummySession); var layer = new GameplayLayer(fakeContext.Object, sessionKey); var result = layer.IsValidCardSet(new PlayedSet() { PresumedType = CardType.Spade, PresumedTypeId = CardType.SpadeId, PlayedHand = "H1", }); Assert.IsTrue(result); }
public void IsValidCardSet_Null_ThrowsException() { var sessionKey = Guid.NewGuid(); var fakeContext = new Mock<IBullshitContext>(); var layer = new GameplayLayer(fakeContext.Object, sessionKey); Assert.IsFalse(layer.IsValidCardSet(null)); }
public void IsValidCardSet_FirstSetFirstRound_ReturnsTrue() { var sessionKey = Guid.NewGuid(); var dummySession = new Session() { Key = sessionKey, RoundNumber = 1, SetNumber = 1 }; var fakeContext = LogicalHelpers.GetSimpleSessionContext(dummySession); var layer = new GameplayLayer(fakeContext.Object, sessionKey); var result = layer.IsValidCardSet(new PlayedSet() { PresumedType = CardType.Club, PresumedTypeId = CardType.ClubId, PlayedHand = "H8", }); Assert.IsTrue(result); }
public void IsValidCardSet_BadSet_ReturnsFalse() { var sessionKey = Guid.NewGuid(); var dummySession = new Session() { Key = sessionKey, }; var fakeContext = LogicalHelpers.GetSimpleSessionContext(dummySession); var layer = new GameplayLayer(fakeContext.Object, sessionKey); var result = layer.IsValidCardSet(new PlayedSet() { }); Assert.IsFalse(result); }
public GameScene(CCWindow window) : base(window) { gameplayLayer = new GameplayLayer(); this.AddChild(gameplayLayer); }