예제 #1
0
        void Update()
        {
            if (path != null)
            {
                var target = path[currentNode];

                var   distance             = target - transform.position;
                float distanceSqrMagnitude = distance.sqrMagnitude;

                distance.y = 0;

                if (distanceSqrMagnitude < 2)
                {
                    // reached
                    ++currentNode;
                    if (currentNode >= path.Count)
                    {
                        animationController.State = AnturaAnimationStates.idle;
                        path = null;
                    }
                }
                else
                {
                    if (isSniffing)
                    {
                        return;
                    }

                    randomSniffTime -= Time.deltaTime;

                    if (randomSniffTime < 0)
                    {
                        randomSniffTime = UnityEngine.Random.Range(3, 6);
                        isSniffing      = true;
                        speed           = 0;
                        animationController.DoSniff(() => { isSniffing = false; });
                        Audio.AudioManager.I.PlaySound(Sfx.DogSnorting);
                    }
                    else
                    {
                        distance.Normalize();

                        speed = Mathf.Min(12, speed + 20 * Time.deltaTime);

                        //transform.position += distance * Mathf.Abs(Vector3.Dot(distance, transform.forward)) * speed * Time.deltaTime;
                        Vector3 direction = Vector3.Slerp(distance, transform.forward, Mathf.Sqrt(distanceSqrMagnitude) / 2);

                        transform.position += direction * speed * Time.deltaTime;
                        GameplayHelper.LerpLookAtPlanar(transform, target, Time.deltaTime * 4);
                    }
                }
            }
        }
예제 #2
0
        void Update()
        {
            var distance = target - transform.position;

            distance.y = 0;


            if (IsAnturaTime)
            {
                if (nextAnturaBarkTimer <= 0)
                {
                    PrepareNextAnturaBark();
                    TakeMeHomeConfiguration.Instance.Context.GetAudioManager().PlaySound(Sfx.DogBarking);
                }
                else
                {
                    nextAnturaBarkTimer -= Time.deltaTime;
                }
            }

            if (distance.sqrMagnitude < 0.1f)
            {
                transform.position = target;
                // reached
                //if (IsAnturaTime)
                //	SetRandomTarget();
                if (IsAnturaTime)
                {
                    //SetAnturaTime (false, initialPosition);
                    GetComponent <AnturaAnimationController>().State = AnturaAnimationStates.sitting;

                    //GetComponent<Antura> ().SetAnimation (AnturaAnim.SitBreath);
                    StartCoroutine(waitAndReturn(1));
                }
            }
            else
            {
                distance.Normalize();
                transform.position += distance * Vector3.Dot(distance, transform.forward) * ANTURA_SPEED * Time.deltaTime;
                GameplayHelper.LerpLookAtPlanar(transform, target, Time.deltaTime * 3);
            }
        }
예제 #3
0
        void Update()
        {
            var distance = target - transform.position;

            distance.y = 0;

            if (IsAnturaTime)
            {
                if (nextAnturaBarkTimer <= 0)
                {
                    PrepareNextAnturaBark();
                    antura.DoShout(() =>
                    {
                        AudioManager.I.PlaySound(Sfx.DogBarking);
                    });
                }
                else
                {
                    nextAnturaBarkTimer -= Time.deltaTime;
                }
            }

            if (distance.sqrMagnitude < 0.1f)
            {
                // reached
                if (IsAnturaTime)
                {
                    SetRandomTarget();
                }
            }
            else
            {
                distance.Normalize();
                transform.position += distance * Mathf.Abs(Vector3.Dot(distance, transform.forward)) * ANTURA_SPEED * Time.deltaTime;
                GameplayHelper.LerpLookAtPlanar(transform, target, Time.deltaTime * 4);
            }
        }
예제 #4
0
        void Update()
        {
            if (isSliping)
            {
                transform.position += lastVelocity * Time.deltaTime;

                var velMagnitude = lastVelocity.magnitude;

                if (velMagnitude > 1)
                {
                    lastVelocity -= 10 * lastVelocity.normalized * Time.deltaTime;
                }
                else
                {
                    lastVelocity = Vector3.Lerp(lastVelocity, Vector3.zero, 4 * Time.deltaTime);
                }

                if (lastVelocity.magnitude < 0.2f)
                {
                    isSliping   = false;
                    runningTime = 0;
                    AnimationController.OnSlipEnded();
                }

                return;
            }

            if (!IsSleeping && !IsJumping && target != null)
            {
                var distance = target.position - transform.position;
                distance.y = 0;

                var   distMagnitude = distance.magnitude;
                float speed         = 0;

                if (!IsNearTargetPosition)
                {
                    wasNearPosition = false;
                    float speedFactor = Mathf.Lerp(0, 1, distMagnitude / 10);
                    speed = Mathf.Lerp(WALK_SPEED, RUN_SPEED, speedFactor) * Mathf.Lerp(0, 1, distMagnitude);
                    AnimationController.SetWalkingSpeed(speedFactor);

                    if (speedFactor > 0.75f)
                    {
                        runningTime += Time.deltaTime;
                    }
                    else
                    {
                        if (runningTime > 1.3f && Excited)
                        {
                            // Slip!
                            runningTime = 0;
                            isSliping   = true;
                            AnimationController.OnSlipStarted();
                            Update();
                            return;
                        }

                        runningTime = 0;
                    }
                }
                else
                {
                    wasNearPosition = true;
                }

                if (speed > 0.05f)
                {
                    AnimationController.State = AnturaAnimationStates.walking;

                    if (AnimationController.IsAnimationActuallyWalking)
                    {
                        distance.Normalize();

                        var steeringMovement = transform.forward * speed * Time.deltaTime;
                        var normalMovement   = distance * Mathf.Abs(Vector3.Dot(distance, transform.forward)) * speed * Time.deltaTime;

                        transform.position += Vector3.Lerp(steeringMovement, normalMovement,
                                                           10.0f * Vector3.Dot(transform.forward.normalized, distance.normalized));

                        GameplayHelper.LerpLookAtPlanar(transform, target.position, Time.deltaTime * 2);
                    }
                }
                else
                {
                    var dot = Mathf.Max(0, Vector3.Dot(target.forward.normalized, transform.forward.normalized));

                    if (rotatingBase)
                    {
                        Quaternion targetRotation;

                        transform.SetParent(rotatingBase);

                        if (rotateAsTarget)
                        {
                            targetRotation = target.rotation * rotatingBase.rotation;
                        }
                        else
                        {
                            targetRotation = rotatingBase.rotation;
                        }
                        transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 4);
                    }
                    else
                    {
                        if (rotateAsTarget)
                        {
                            transform.rotation = Quaternion.Slerp(transform.rotation, target.rotation,
                                                                  Time.deltaTime * 4 * (0.2f + 0.8f * dot));
                        }
                        if ((!rotateAsTarget || dot > 0.9f) && AnimationController.State == AnturaAnimationStates.walking)
                        {
                            AnimationController.State = AnturaAnimationStates.idle;
                        }
                    }
                }
            }
            lastVelocity = (transform.position - lastPosition) / Time.deltaTime;
            lastPosition = transform.position;
        }
 public void LerpLookAt(Vector3 position, float t)
 {
     GameplayHelper.LerpLookAtPlanar(transform, position, t);
 }
 public void LookAt(Vector3 position)
 {
     GameplayHelper.LerpLookAtPlanar(transform, position, 1);
 }