private bool CheckCriticalAssetLoads() { if (!this.m_criticalAssetsLoaded) { if (Board.Get() == null) { return(false); } if (BoardCameras.Get() == null) { return(false); } if (BoardStandardGame.Get() == null) { return(false); } if (GameMgr.Get().IsTutorial() && (BoardTutorial.Get() == null)) { return(false); } if (MulliganManager.Get() == null) { return(false); } if (TurnStartManager.Get() == null) { return(false); } if (TargetReticleManager.Get() == null) { return(false); } if (GameplayErrorManager.Get() == null) { return(false); } if (EndTurnButton.Get() == null) { return(false); } if (BigCard.Get() == null) { return(false); } if (CardTypeBanner.Get() == null) { return(false); } if (TurnTimer.Get() == null) { return(false); } if (CardColorSwitcher.Get() == null) { return(false); } if (RemoteActionHandler.Get() == null) { return(false); } if (ChoiceCardMgr.Get() == null) { return(false); } if (InputManager.Get() == null) { return(false); } this.m_criticalAssetsLoaded = true; this.ProcessQueuedPowerHistory(); } return(true); }
private void OnDestroy() { s_instance = null; }
public static void DisplayPlayError(ErrorType error, Entity errorSource) { Log.PlayErrors.Print(string.Concat(new object[] { "DisplayPlayError: (", s_initialized, ") ", error, " ", errorSource }), new object[0]); if (s_initialized && !GameState.Get().GetGameEntity().NotifyOfPlayError(error, errorSource)) { switch (error) { case ErrorType.REQ_MINION_TARGET: case ErrorType.REQ_FRIENDLY_TARGET: case ErrorType.REQ_ENEMY_TARGET: case ErrorType.REQ_DAMAGED_TARGET: case ErrorType.REQ_FROZEN_TARGET: case ErrorType.REQ_TARGET_MAX_ATTACK: case ErrorType.REQ_TARGET_WITH_RACE: case ErrorType.REQ_HERO_TARGET: case ErrorType.REQ_HERO_OR_MINION_TARGET: case ErrorType.REQ_CAN_BE_TARGETED_BY_SPELLS: case ErrorType.REQ_CAN_BE_TARGETED_BY_OPPONENTS: case ErrorType.REQ_TARGET_MIN_ATTACK: case ErrorType.REQ_CAN_BE_TARGETED_BY_HERO_POWERS: case ErrorType.REQ_ENEMY_TARGET_NOT_IMMUNE: case ErrorType.REQ_CAN_BE_TARGETED_BY_BATTLECRIES: case ErrorType.REQ_MINION_OR_ENEMY_HERO: case ErrorType.REQ_LEGENDARY_TARGET: case ErrorType.REQ_TARGET_WITH_BATTLECRY: case ErrorType.REQ_TARGET_WITH_DEATHRATTLE: GameState.Get().GetFriendlySidePlayer().GetHeroCard().PlayEmote(EmoteType.ERROR_TARGET); break; case ErrorType.REQ_TARGET_TO_PLAY: case ErrorType.REQ_TARGET_IF_AVAILABLE: case ErrorType.REQ_TARGET_FOR_COMBO: case ErrorType.REQ_TARGET_FOR_NO_COMBO: case ErrorType.REQ_STEADY_SHOT: case ErrorType.REQ_TARGET_IF_AVAILABLE_AND_DRAGON_IN_HAND: case ErrorType.REQ_FRIENDLY_MINION_DIED_THIS_TURN: case ErrorType.REQ_FRIENDLY_MINION_DIED_THIS_GAME: case ErrorType.REQ_ENEMY_WEAPON_EQUIPPED: case ErrorType.REQ_TARGET_IF_AVAILABLE_AND_MINIMUM_FRIENDLY_MINIONS: GameState.Get().GetFriendlySidePlayer().GetHeroCard().PlayEmote(EmoteType.ERROR_PLAY); break; case ErrorType.REQ_NUM_MINION_SLOTS: case ErrorType.REQ_MINION_CAP_IF_TARGET_AVAILABLE: case ErrorType.REQ_MINION_CAP: GameState.Get().GetFriendlySidePlayer().GetHeroCard().PlayEmote(EmoteType.ERROR_FULL_MINIONS); break; case ErrorType.REQ_WEAPON_EQUIPPED: GameState.Get().GetFriendlySidePlayer().GetHeroCard().PlayEmote(EmoteType.ERROR_NEED_WEAPON); break; case ErrorType.REQ_ENOUGH_MANA: GameState.Get().GetFriendlySidePlayer().GetHeroCard().PlayEmote(EmoteType.ERROR_NEED_MANA); break; case ErrorType.REQ_YOUR_TURN: return; case ErrorType.REQ_NONSTEALTH_ENEMY_TARGET: GameState.Get().GetFriendlySidePlayer().GetHeroCard().PlayEmote(EmoteType.ERROR_STEALTH); break; case ErrorType.REQ_NOT_EXHAUSTED_ACTIVATE: if (!errorSource.IsHero()) { GameState.Get().GetFriendlySidePlayer().GetHeroCard().PlayEmote(EmoteType.ERROR_MINION_ATTACKED); } else { GameState.Get().GetCurrentPlayer().GetHeroCard().PlayEmote(EmoteType.ERROR_I_ATTACKED); } break; case ErrorType.REQ_TARGET_TAUNTER: DisplayTauntErrorEffects(); break; case ErrorType.REQ_NOT_MINION_JUST_PLAYED: GameState.Get().GetFriendlySidePlayer().GetHeroCard().PlayEmote(EmoteType.ERROR_JUST_PLAYED); break; case ErrorType.REQ_DRAG_TO_PLAY: break; default: GameState.Get().GetFriendlySidePlayer().GetHeroCard().PlayEmote(EmoteType.ERROR_GENERIC); break; } PlayRequirementInfo playRequirementInfo = GetPlayRequirementInfo(errorSource); string errorDescription = GetErrorDescription(error, playRequirementInfo); if (!string.IsNullOrEmpty(errorDescription)) { GameplayErrorManager.Get().DisplayMessage(errorDescription); } } }
private void Awake() { s_instance = this; s_messageInstance = UnityEngine.Object.Instantiate <GameplayErrorCloud>(this.m_errorMessagePrefab); }