public Hitbox_Gameplay(Hitbox_Gameplay _other) { HitboxType = _other.HitboxType; Position = _other.Position; Width = _other.Width; RemainingTime = _other.RemainingTime; HasStruck = _other.HasStruck; ID = ID_Counter++; AttackAttribute = _other.AttackAttribute; HurtboxAttribute = _other.HurtboxAttribute; }
public Hitbox_Gameplay() { HitboxType = GameplayEnums.HitboxType.Hitbox_Attack; Position = 0; Width = 0; RemainingTime = -1; HasStruck = false; ID = ID_Counter++; AttackAttribute = GameplayEnums.AttackAttribute.NotAttack; HurtboxAttribute = GameplayEnums.HurtboxAttribute.Normal; }