public override void OnEntry(GameTime gameTime) { tPopup = null; end = false; MouseEventDispatcher.OnMousePress += OnMP; KeyboardEventDispatcher.OnKeyPressed += OnKP; KeyboardEventDispatcher.OnKeyReleased += OnKR; DevConsole.OnNewCommand += DevConsole_OnNewCommand; team = 0; type = 0; state = game.LoadScreen.LoadedState; state.OnNewPopup += OnNewPopup; camera = game.LoadScreen.LoadedCamera; renderer = game.LoadScreen.LoadedRenderer; renderer.UseFOW = true; gameInput = (from t in state.teams where t.Input != null && t.Input.Type == RTSInputType.Player select t.Input).FirstOrDefault(); vInput = gameInput == null ? null : gameInput as IVisualInputController; playController = game.LoadScreen.LoadedGPlay; sfDebug = renderer.LoadFont(@"Fonts\CourierNew32"); // Create Game Engine Thread playController.BeginPlaying(state); tEngine = new Thread(EngineThread); tEngine.Priority = ThreadPriority.Highest; tEngine.TrySetApartmentState(ApartmentState.MTA); tEngine.IsBackground = true; playing = 1; pauseEngine = false; pauseRender = false; tEngine.Start(); // Create Background Music jukeBox = new Jukebox(); jukeBox.LoadFromDirectory(new DirectoryInfo(BS_SOUND_DIR)); }