public GamepadStateSnapshot GetMappedStateSnapshot() { GamepadStateSnapshot rawState = GetStateSnapshot(); GamepadStateSnapshot result = default; lock (_userMappingLock) { if (_buttonsUserMapping.Count == 0) { return(rawState); } foreach (ButtonMappingEntry entry in _buttonsUserMapping) { if (entry.From == GamepadButtonInputId.Unbound || entry.To == GamepadButtonInputId.Unbound) { continue; } // Do not touch state of button already pressed if (!result.IsPressed(entry.To)) { result.SetPressed(entry.To, rawState.IsPressed(entry.From)); } } (float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]); (float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]); result.SetStick(StickInputId.Left, leftStickX, leftStickY); result.SetStick(StickInputId.Right, rightStickX, rightStickY); } return(result); }
public GamepadStateSnapshot GetMappedStateSnapshot() { KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot(); GamepadStateSnapshot result = default; lock (_userMappingLock) { if (!HasConfiguration) { return(result); } foreach (ButtonMappingEntry entry in _buttonsUserMapping) { if (entry.From == Key.Unknown || entry.From == Key.Unbound || entry.To == GamepadButtonInputId.Unbound) { continue; } // Do not touch state of button already pressed if (!result.IsPressed(entry.To)) { result.SetPressed(entry.To, rawState.IsPressed(entry.From)); } } (short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick); (short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick); result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY)); result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY)); } return(result); }