private void Start() { errorWindow = GameObject.Find("Popup Windows"). GetComponentInChildren <ErrorWindow>(true).gameObject; errorText = errorWindow.GetComponentInChildren <TextMeshProUGUI>(); uiButtons = GameObject.Find("Main UI Buttons"); theKeyboardReader = FindObjectOfType <KeyboardReader>(); theGamepadReader = FindObjectOfType <GamepadReader>(); }
private void Start() { theInputIndexController = FindObjectOfType <InputIndexController>(); theErrorController = FindObjectOfType <ErrorController>(); theInputReaderController = FindObjectOfType <InputReaderController>(); theGamepadReader = FindObjectOfType <GamepadReader>(); theKeyboardReader = FindObjectOfType <KeyboardReader>(); buttonColors = GetComponentInParent <Button>().colors; }
void updateGamepadList() { _vm.XIAndGamepad.UpdateContents(GamepadReader.GetDevices()); }