public string GetButtonName (GamepadButton button) { for (int i = 0; i < buttonNames.Count; i++) { if (buttonNames [i].button == button) return buttonNames [i].name; } return button.ToString (); }
public string GetButtonName(GamepadButton button) { for (int i = 0; i < buttonNames.Count; i++) { if (buttonNames [i].button == button) { return(buttonNames [i].name); } } return(button.ToString()); }
public static string GetPrompt(this GamepadButton button, GamepadType type) { if (button == GamepadButton.None) { return("?"); } var imagePath = button.GetPromptImagePath(type); if (imagePath != null) { return('[' + imagePath + ']'); } else { return(button.ToString().ToProperSpaced()); } }
private static string GetPromptImagePath(this GamepadButton button, GamepadType type) { if (type == GamepadType.Unknown || type == GamepadType.XboxOne) { type = GamepadType.Xbox360; } else if (type == GamepadType.PS4) { type = GamepadType.PS3; } string buttonName; switch (button) { case GamepadButton.LeftStickUp: case GamepadButton.LeftStickDown: case GamepadButton.LeftStickLeft: case GamepadButton.LeftStickRight: { buttonName = "left_stick"; break; } case GamepadButton.RightStickUp: case GamepadButton.RightStickDown: case GamepadButton.RightStickLeft: case GamepadButton.RightStickRight: { buttonName = "right_stick"; break; } case GamepadButton.A: { switch (type) { case GamepadType.PS3: case GamepadType.PS4: { buttonName = "cross"; break; } default: { buttonName = "a"; break; } } break; } case GamepadButton.B: { switch (type) { case GamepadType.PS3: case GamepadType.PS4: { buttonName = "circle"; break; } default: { buttonName = "b"; break; } } break; } case GamepadButton.X: { switch (type) { case GamepadType.PS3: case GamepadType.PS4: { buttonName = "square"; break; } default: { buttonName = "x"; break; } } break; } case GamepadButton.Y: { switch (type) { case GamepadType.PS3: case GamepadType.PS4: { buttonName = "triangle"; break; } default: { buttonName = "y"; break; } } break; } case GamepadButton.Back: { switch (type) { case GamepadType.PS3: { buttonName = "select"; break; } case GamepadType.PS4: { buttonName = "share"; break; } case GamepadType.XboxOne: { buttonName = "view"; break; } default: { buttonName = "back"; break; } } break; } case GamepadButton.Start: { switch (type) { case GamepadType.PS4: { buttonName = "options"; break; } case GamepadType.XboxOne: { buttonName = "menu"; break; } default: { buttonName = "start"; break; } } break; } default: { buttonName = button.ToString().ToLowerUnderscored(); break; } } var path = AssetPath.Combine( "gui/prompts/" + type.ToString().ToLowerUnderscored(), buttonName + ".png" ); if (Assets.Assets.Exists <Texture>(path)) { return(path); } return(null); }