private void Start() { //count_left = 0; //count_right = 0; GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController3"); gameControl = gameControllerObject.GetComponent <Game_control3>(); }
void Start() { score = 0; count = 0; j = 0; y = 0; GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController3"); gameControl = gameControllerObject.GetComponent <Game_control3>(); UpdateScore(); StartCoroutine(SpawnWaves()); }
void Start() { aud = GetComponent <AudioSource>(); GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController3"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Game_control3>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } }
void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController3"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <Game_control3>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } damage.sprite = null; damageText.text = "Tank damage"; //damageValue= 0; }
void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController3"); gameControl = gameControllerObject.GetComponent <Game_control3>(); }