/// <summary> /// ゲームを開始します /// </summary> public void GameStart() { turnNumber = 0; // AI設定 ais.Clear(); ais.Add(Game_Field.StoneColor.Black, new Game_AI_Random(Game_Field.StoneColor.Black)); //ais.Add(Game_Field.StoneColor.White, new Game_AI_Theory(Game_Field.StoneColor.White)); field.Initialize(); StartCoroutine(NextTurnCoroutine()); }
/// <summary> /// ゲームを開始します /// </summary> public void GameStart() { turnNumber = 0; field.Initialize(); IncrementTurnNumber(); }