public ItemAccessLayer(GameZorkDbContext context) : base(context) { }
public CellAccessLayer(GameZorkDbContext context) : base(context) { }
public MonsterAccessLayer(GameZorkDbContext context) : base(context) { }
public Seeder(GameZorkDbContext dbContext) { this.dbContext = dbContext; }
public WeaponsAccessLayer(GameZorkDbContext context) : base(context) { }
/// <summary> /// Initializes a new instance of the <see cref="BaseAccessLayer{TModel}" /> class. /// </summary> /// <param name="context">The context.</param> protected BaseAccessLayer(GameZorkDbContext context) { this.context = context; this.modelSet = this.context.Set <TModel>(); }