예제 #1
0
    public static int GetExtraEffectCorrectionValue(int areaId, List <ExtraEffectStatus> extraEffectStatusList, int baseValue, MonsterData[] chipPlayers, MonsterData[] chipEnemys, MonsterData chipTarget, AffectEffectProperty affectEffectProperty, EffectStatusBase.ExtraEffectType effectType)
    {
        List <ExtraEffectStatus> list = ChipEffectStatus.CheckStageEffectInvalid(areaId, extraEffectStatusList, chipPlayers, chipEnemys, chipTarget);

        if (list.Count == 0)
        {
            return(baseValue);
        }
        bool flag = chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId).Any <MonsterData>();

        GameWebAPI.RespDataMA_GetMonsterMG.MonsterM         group = MonsterMaster.GetMonsterMasterByMonsterGroupId(chipTarget.monsterM.monsterGroupId).Group;
        GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster;
        GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source      = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == chipTarget.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>();
        string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>();
        GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM        resistanceMaster     = MonsterResistanceData.GetResistanceMaster(chipTarget.monsterM.resistanceId);
        List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> uniqueResistanceList = MonsterResistanceData.GetUniqueResistanceList(chipTarget.GetResistanceIdList());

        GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM data = MonsterResistanceData.AddResistanceFromMultipleTranceData(resistanceMaster, uniqueResistanceList);
        Tolerance tolerance = ServerToBattleUtility.ResistanceToTolerance(data);
        GrowStep  growStep  = MonsterGrowStepData.ToGrowStep(group.growStep);
        List <ExtraEffectStatus> totalExtraEffectStatusList = ExtraEffectStatus.GetTotalExtraEffectStatusList(list, monsterIntegrationIds, chipTarget.monsterM.monsterGroupId, tolerance, group.tribe, growStep, affectEffectProperty, null, (!flag) ? ExtraEffectStatus.ExtraTargetType.Player : ExtraEffectStatus.ExtraTargetType.Enemy, effectType);

        if (totalExtraEffectStatusList.Count > 0)
        {
            return((int)ExtraEffectStatus.GetCorrectionValue((float)baseValue, totalExtraEffectStatusList));
        }
        return(baseValue);
    }
    private static int GetExtraChipValue(MonsterData monsterData, EffectStatusBase.ExtraEffectType effectType)
    {
        float num    = 0f;
        int   areaId = ExtraEffectUtil.GetAreaId();

        GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterData.monsterM.monsterGroupId).Group;
        foreach (int num2 in monsterData.GetChipEquip().GetChipIdList())
        {
            GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] chipEffectData = ChipDataMng.GetChipEffectData(num2.ToString());
            if (chipEffectData != null)
            {
                GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] invocationList = ChipEffectStatus.GetInvocationList(chipEffectData, EffectStatusBase.EffectTriggerType.Area, monsterData.monsterM.monsterGroupId.ToInt32(), null, areaId);
                int num3 = 0;
                EffectStatusBase.ExtraEffectType effectType2 = EffectStatusBase.ExtraEffectType.Non;
                switch (effectType)
                {
                case EffectStatusBase.ExtraEffectType.Atk:
                    num3        = monsterData.userMonster.attack.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Atk;
                    break;

                case EffectStatusBase.ExtraEffectType.Def:
                    num3        = monsterData.userMonster.defense.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Def;
                    break;

                case EffectStatusBase.ExtraEffectType.Hp:
                    num3        = monsterData.userMonster.hp.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Hp;
                    break;

                case EffectStatusBase.ExtraEffectType.Speed:
                    num3        = monsterData.userMonster.speed.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Speed;
                    break;

                case EffectStatusBase.ExtraEffectType.Satk:
                    num3        = monsterData.userMonster.spAttack.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Satk;
                    break;

                case EffectStatusBase.ExtraEffectType.Sdef:
                    num3        = monsterData.userMonster.spDefense.ToInt32();
                    effectType2 = EffectStatusBase.ExtraEffectType.Sdef;
                    break;

                default:
                    if (effectType == EffectStatusBase.ExtraEffectType.SkillPower || effectType == EffectStatusBase.ExtraEffectType.SkillHit)
                    {
                        num3        = 0;
                        effectType2 = EffectStatusBase.ExtraEffectType.Non;
                    }
                    break;
                }
                GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster;
                GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source      = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == monsterData.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>();
                string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>();
                num += ChipEffectStatus.GetChipEffectValueToFloat(invocationList, (float)num3, false, monsterIntegrationIds, monsterData.monsterM.monsterGroupId, ExtraEffectUtil.ResistanceToTolerance(monsterData), group.tribe, MonsterGrowStepData.ToGrowStep(group.growStep), null, null, ChipEffectStatus.TargetType.Actor, effectType2, 0);
            }
        }
        return(Mathf.FloorToInt(num));
    }
    public static List <ExtraEffectStatus> CheckStageEffectInvalid(int areaId, List <ExtraEffectStatus> extraEffectStatusList, MonsterData[] chipPlayers, MonsterData[] chipEnemys, MonsterData chipTarget)
    {
        List <ExtraEffectStatus> list = new List <ExtraEffectStatus>();
        bool flag = chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId).Any <MonsterData>();

        GameWebAPI.RespDataMA_GetMonsterMG.MonsterM         group = MonsterMaster.GetMonsterMasterByMonsterGroupId(chipTarget.monsterM.monsterGroupId).Group;
        GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster;
        GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source      = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == chipTarget.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>();
        string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>();
        GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM        resistanceMaster     = MonsterResistanceData.GetResistanceMaster(chipTarget.monsterM.resistanceId);
        List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> uniqueResistanceList = MonsterResistanceData.GetUniqueResistanceList(chipTarget.GetResistanceIdList());

        GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM data = MonsterResistanceData.AddResistanceFromMultipleTranceData(resistanceMaster, uniqueResistanceList);
        Tolerance tolerance = ServerToBattleUtility.ResistanceToTolerance(data);
        GrowStep  growStep  = MonsterGrowStepData.ToGrowStep(group.growStep);

        foreach (ExtraEffectStatus extraEffectStatus in extraEffectStatusList)
        {
            bool flag2 = true;
            for (int i = 0; i < chipPlayers.Length; i++)
            {
                MonsterData chipActer = chipPlayers[i];
                if (chipActer != null)
                {
                    ChipEffectStatus.TargetType targetType;
                    if (chipActer.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId)
                    {
                        targetType = ChipEffectStatus.TargetType.Actor;
                    }
                    else if (!chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipActer.userMonster.userMonsterId).Any <MonsterData>())
                    {
                        if (!flag)
                        {
                            targetType = ChipEffectStatus.TargetType.Player;
                        }
                        else
                        {
                            targetType = ChipEffectStatus.TargetType.Enemy;
                        }
                    }
                    else if (flag)
                    {
                        targetType = ChipEffectStatus.TargetType.Player;
                    }
                    else
                    {
                        targetType = ChipEffectStatus.TargetType.Enemy;
                    }
                    foreach (int num in chipActer.GetChipEquip().GetChipIdList())
                    {
                        GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] array = ChipDataMng.GetChipEffectData(num.ToString());
                        array = ChipEffectStatus.GetStageEffectInvalidList(areaId, array, extraEffectStatus).ToArray();
                        if (array.Length > 0)
                        {
                            List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> totalChipEffectStatusList = ChipEffectStatus.GetTotalChipEffectStatusList(array, flag, monsterIntegrationIds, chipTarget.monsterM.monsterGroupId, tolerance, group.tribe, growStep, null, null, targetType, EffectStatusBase.ExtraEffectType.StageEffextInvalid);
                            if (totalChipEffectStatusList.Count > 0)
                            {
                                flag2 = false;
                                break;
                            }
                        }
                    }
                }
            }
            if (flag2)
            {
                list.Add(extraEffectStatus);
            }
        }
        return(list);
    }