public void PlayerWins() { game.Tiles = new TileViewModel[9] { player, computer, computer, computer, player, empty, empty, empty, player }; game.CurrentPlayer = Owner.Player1; game.CheckTurn(game.Tiles[0]); Assert.AreEqual(game.CheckWin(), true); Assert.AreEqual(game.Winner, $"{Owner.Player1} has won!"); }