bool CheckGameEnd() { if (currentTurn >= MaxTurnCount || currentScore <= 0) { gameView.Rpc_ShowGameResult(currentScore >= 100, currentScore); return(true); } return(false); }
bool CheckGameEnd() { if (currentTurn >= MaxTurnCount || currentScore <= 0) { gameView.Rpc_ShowGameResult(currentScore >= 100, currentScore); return(true); } return(false); }