protected override void GameVictory(GameVictoryEvent e) => OpenPanel(m_PanelVictory);
private void LevelHasBeenWin(GameVictoryEvent e) { Victory(); }
protected virtual void GameVictory(GameVictoryEvent e) { }
protected override void GameVictory(GameVictoryEvent e) => Destroy(gameObject);
protected override void GameVictory(GameVictoryEvent e) { OpenPanel(m_PanelWin); }
private void WinEvent(GameVictoryEvent e) { Win(); }
private void gameVictory(GameVictoryEvent e) { OpenPanel(m_PanelVictory); }