async Task InitializeGameAsync() { if (_gameVM == null) { _gameVM = await _gameService.GetByIdAsync(new Guid("d66945ca-e9ef-4b5b-8084-35ea568d937c")); } }
public ActionResult AddGame(int sessionId) { using (var context = new GameContext()) { var session = context.Sessions.SingleOrDefault(s => s.Id == sessionId); if (session == null) { return(HttpNotFound()); } var model = new GameVM { Id = 0, Name = "", TeamSize = 1, TeamAmount = 0, HasTournament = false, SessionName = session.Name, SessionId = session.Id }; return(View(model)); } }
public void JoinGame(int gameID, int userProfileID) { GameVM join = Game.GetGameByID(gameID); if (join.PlayerTurn == null) { join.PlayerTurn = userProfileID; } if (join.PlayerOne == null) { join.PlayerOne = userProfileID; Game.UpdateGame(join); } else if (join.PlayerTwo == null) { join.PlayerTwo = userProfileID; Game.UpdateGame(join); } else if (join.PlayerThree == null) { join.PlayerThree = userProfileID; Game.UpdateGame(join); } else if (join.PlayerFour == null) { join.PlayerFour = userProfileID; Game.UpdateGame(join); } else { join.PlayerFive = userProfileID; Game.UpdateGame(join); } }
/// <summary> /// Initializes a new instance of the MainWindow view /// </summary> public MainWindow(GameVM game) { _gameVM = game; DataContext = _gameVM; XamlReader.Load(this); _gameVM.PropertyChanged += _gameVM_PropertyChanged; }
public void WinLoss(PlayGameVM playGame, int userProfileID) { foreach (var player in playGame.Players) { if (player != null) { if (userProfileID == player.UserProfileID) { player.Wins += 1; player.OverAllScore += playGame.Score; UserProfile.UpdateUserProfile(player); } else { player.Losses += 1; UserProfile.UpdateUserProfile(player); } } } GameVM game = Game.GetGameByID(playGame.GameID); game.Score = 0; game.LastLetter = GetLetter(); game.PlayerTurn = NextTurnLeave(game, userProfileID); Game.UpdateGame(game); WordBank.DeleteWordBank(game.GameID); }
public ActionResult Index(int id = 0) { var name = User.Identity.Name; Room currentRoom = _roomsManager.GetRoomById(id); if (currentRoom == null) { return(new HttpStatusCodeResult(HttpStatusCode.NotFound)); } currentRoom.MarkUserAsActive(new User() { Name = name }); var currentGame = currentRoom.Game; if (name == currentRoom.Owner.Name) { _roomsManager.AddUserToRoom(new User() { Name = name }, id); } lock (currentGame) { GameVM vm = GameVM.From(currentGame, currentRoom.Owner.Name); if (currentGame.CurrentPlayer != null) { vm.IsPlayerTurn = currentGame.CurrentPlayer.Name == name; } _roomsManager.SaveChanges(currentGame); return(View(vm)); } }
public void TestNextQuestion() { // Arrange _questions = new List <Question>(); _questions.Add(new Question() { Id = 1, Description = "TestQuestionOne" }); _questions.Add(new Question() { Id = 2, Description = "TestQuestionTwo" }); _quiz = new Quiz() { Name = "TestQuiz", Questions = _questions }; _gameVM = new GameVM(_quiz); // Act var firstId = _gameVM.CurrentQuestion.Id; var firstId_expected = 1; _gameVM.NextQuestion(); var secondId = _gameVM.CurrentQuestion.Id; var secondId_expected = 2; // Assert Assert.AreEqual(firstId, firstId_expected); Assert.AreEqual(secondId, secondId_expected); }
public MainWindow() { InitializeComponent(); myGame = new GameVM(); this.DataContext = myGame; }
public bool UpdateGame(GameVM vm) { using (PlayContext context = new PlayContext()) { try { Game game = context.Games.Single(x => x.ID == vm.Game.ID); Location loc = new Entities.Location(); game.Name = vm.Game.Name; game.Type = vm.Game.Type; game.Description = vm.Game.Description; game.Start = vm.Game.Start; game.End = vm.Game.End; game.Modified = DateTime.Now; loc.Name = vm.Game.Location.Name; loc.Coordinates = CreatePoint(vm.Latitude, vm.Longitude); game.Location = loc; context.SaveChanges(); return(true); } catch (Exception e) { return(false); } } }
/// <summary> /// Starts this instance. /// </summary> public void Start() { string cmd = GetCommandFromMenu(); // if user did not start or join a game if (cmd == null) { return; } //MessageBox.Show("Command to send " + cmd); // then we have a command to send. // create async communicator. send the command, get response for join or start. // if unsuccessfull, prompt the user with a message, and return // if successfull, unlink the event of asyncComm, send the communicator to // the GameModel, and show it. // successfully created a game. pass the handle to the GameModel and start. try { using (GameModel gmod = new GameModel(cmd)) using (GameVM gvm = new GameVM(gmod)) { GameView gv = new GameView(gvm); gv.ShowDialog(); } } catch (GameNotStartedException e) { MessageBox.Show(e.Message, "Error!", MessageBoxButton.OK, MessageBoxImage.Error); } }
public ActionResult Join([Bind(Include = "GameID")] RefreshDTO dto) { var name = User.Identity.Name; int id = dto.GameID; Room currentRoom = _roomsManager.GetRoomById(id); if (currentRoom == null) { return(new HttpStatusCodeResult(HttpStatusCode.NotFound)); } currentRoom.MarkUserAsActive(new User() { Name = name }); var currentGame = currentRoom.Game; lock (currentGame) { GameVM vm = GameVM.From(currentGame, currentRoom.Owner.Name); _roomsManager.AddUserToRoom(new User() { Name = name }, id); currentRoom.TryStartGame(); return(Refresh(dto)); } }
public GameV() { int num = 3; int sNum = 2; int rNum = 3; gameVM = new GameVM(num, rNum, sNum); InitializeComponent(); DataContext = gameVM; myCitadel.DataContext = gameVM.GamePlayerList[sNum - 1]; switch (num) { case 2: upCitadel.DataContext = gameVM.GamePlayerList[2 - sNum]; break; case 3: leftCitadel.DataContext = gameVM.GamePlayerList[sNum % 3]; rightCitadel.DataContext = gameVM.GamePlayerList[(sNum + 1) % 3]; break; case 4: leftCitadel.DataContext = gameVM.GamePlayerList[sNum % 4]; upCitadel.DataContext = gameVM.GamePlayerList[(sNum + 1) % 4]; rightCitadel.DataContext = gameVM.GamePlayerList[(sNum + 2) % 4]; break; } }
public void JoinRandom(Object sender, EventArgs e) { if (Games.Count >= 10) { MessageBox.Show("You are not allowed to play in more than ten games simultaneously. Please finish some games before starting new ones."); } SystemTray.ProgressIndicator.IsVisible = true; Context.JoinGame(Player.Name, game => Dispatcher.BeginInvoke(() => { var settings = IsolatedStorageSettings.ApplicationSettings; var gameVm = new GameVM(game); Games.Add(gameVm); settings["games"] = Games.ToArray(); SystemTray.ProgressIndicator.IsVisible = false; OpenGame(gameVm); }) , () => Dispatcher.BeginInvoke(() => { SystemTray.ProgressIndicator.IsVisible = false; MessageBox.Show("Failed to join a challenge. Please try again."); }) ); }
public async Task<ActionResult> Edit(GameVM gameVM) { try { string accessToken = await GetAccessToken(); using (var client = new HttpClient()) { client.BaseAddress = url; client.DefaultRequestHeaders.Accept.Clear(); client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json")); // Add the Authorization header with the AccessToken. client.DefaultRequestHeaders.Add("Authorization", "Bearer " + accessToken); var content = JsonConvert.SerializeObject(gameVM); var buffer = System.Text.Encoding.UTF8.GetBytes(content); var byteContent = new ByteArrayContent(buffer); byteContent.Headers.ContentType = new MediaTypeHeaderValue("application/json"); // make the request HttpResponseMessage response = await client.PostAsync("games/save", byteContent); string jsonString = await response.Content.ReadAsStringAsync(); var responseData = JsonConvert.DeserializeObject<GameVM>(jsonString); } return RedirectToAction("Index"); } catch { return View(); } }
public GameV(int num, int roomNum, int seatNum) { gameVM = new GameVM(num, roomNum, seatNum); DataContext = gameVM; InitializeComponent(); myCitadel.DataContext = gameVM.GamePlayerList[seatNum - 1]; switch (num) { case 2: upCitadel.DataContext = gameVM.GamePlayerList[2 - seatNum]; leftCitadel.Visibility = Visibility.Collapsed; rightCitadel.Visibility = Visibility.Collapsed; break; case 3: leftCitadel.DataContext = gameVM.GamePlayerList[seatNum % 3]; rightCitadel.DataContext = gameVM.GamePlayerList[(seatNum + 1) % 3]; upCitadel.Visibility = Visibility.Collapsed; break; case 4: leftCitadel.DataContext = gameVM.GamePlayerList[seatNum % 4]; upCitadel.DataContext = gameVM.GamePlayerList[(seatNum + 1) % 4]; rightCitadel.DataContext = gameVM.GamePlayerList[(seatNum + 2) % 4]; break; } }
public ActionResult Refresh([Bind(Include = "GameID")] RefreshDTO dto) { var name = User.Identity.Name; int id = dto.GameID; Room currentRoom = _roomsManager.GetRoomById(id); if (currentRoom == null) { return(new HttpStatusCodeResult(HttpStatusCode.NotFound)); } currentRoom.MarkUserAsActive(new User() { Name = name }); var currentGame = currentRoom.Game; lock (currentGame) { GameVM vm = GameVM.From(currentGame, currentRoom.Owner.Name); if (currentGame.CurrentPlayer != null) { vm.IsPlayerTurn = currentGame.CurrentPlayer.Name == name; } JsonResult result = new JsonResult { Data = JsonConvert.SerializeObject(vm) }; return(result); } }
public void Setup(object sender, EventArgs args) { var gameId = NavigationContext.QueryString["game"]; var settings = IsolatedStorageSettings.ApplicationSettings; Player = settings["player"] as PlayerVM; Context.GetGame(gameId, game => Dispatcher.BeginInvoke(() => { Game = new GameVM(game); if (Game.Host == Player) { BindHost(); } else { BindClient(); } BindChangingProperties(); BindChangedProperties(); }) , () => { }); }
public ActionResult Index() { if (HttpContext.Session["Matrix"] == null) { matrix = Logic.InitializeMatrix(); HttpContext.Session["Matrix"] = matrix; HttpContext.Session["Score"] = 0; HttpContext.Session["Result"] = 0; } else { matrix = (int[, ])HttpContext.Session["Matrix"]; score = (int)HttpContext.Session["Score"]; result = (int)HttpContext.Session["Result"]; } GameVM game = new GameVM(); game.Matrix = matrix; game.Score = score; game.hasBeenWon = false; game.isGameOver = false; game.Result = result; IsWon(game); return(View(game)); }
public GameWindow(GameDifficulty difficulty) { InitializeComponent(); gameVM = new GameVM(difficulty); DataContext = gameVM; ShowSudokuSquares(); }
public async static Task CountDownTimerAsync(GameVM model) { for (int i = 30; i > 1; i--) { model.MultiButtonText = i.ToString(); await Task.Delay(1000); } }
public NewGame(GameVM gameVM) { XamlReader.Load(this); _gameVM = gameVM; new_game_options = new NewGameOptionsVM(gameVM); DataContext = new_game_options; BindControls(); }
public MainForm() { _gameVM = new GameVM(); ClientSize = new Size(600, 400); Content = new MainWindow(_gameVM); CreateMenuToolBar(); Title = "Pulsar4X"; }
public void AddGame(GameVM game, int userProfileID) { game.Active = true; game.PlayerTurn = userProfileID; game.PlayerOne = userProfileID; game.LastLetter = GetLetter(); Game.AddGame(game); }
/// <summary> /// Initializes a new instance of the MainWindow view /// </summary> public MainWindow(GameVM gameVM) { _gameVM = gameVM; DataContext = _gameVM; XamlReader.Load(this); _gameVM.PropertyChanged += GameVMPropertyChanged; _gameVM.TimeControl.PropertyChanged += _timeControl_PropertyChanged; }
public NewGame(GameVM _game) { XamlReader.Load(this); game = _game; new_game_options = new NewGameOptionsVM(); DataContext = new_game_options; BindControls(); }
public void Initialise(GameVM gameVM, StarSystem starSys) { IconableEntitys.Clear(); IconableEntitys.AddRange(starSys.SystemManager.GetAllEntitiesWithDataBlob <PositionDB>(gameVM.CurrentAuthToken)); SystemSubpulse = starSys.SystemManager.ManagerSubpulses; starSys.SystemManager.GetAllEntitiesWithDataBlob <NewtonBalisticDB>(gameVM.CurrentAuthToken); OnPropertyChanged(nameof(IconableEntitys)); }
public IGameVM CreateInstance(Difficulty difficulty) { var gameBoardVM = _gameBoardVMFactory.CreateInstance(difficulty); var tools = _toolVMFactory.CreateTools(gameBoardVM); var gameVM = new GameVM(gameBoardVM, tools); return gameVM; }
public ClientConnectCMD(GameVM gameVM) { ID = "Connect"; //Image = Icon.FromResource("Pulsar4X.CrossPlatformUI.Resources.Icons.Connect.ico"); MenuText = "Connect"; ToolBarText = "Connect"; //Shortcut = Keys.F5; _gameVM = gameVM; }
private GameVM FillPlayers(GameVM game) { game.PlayersID[0] = game.PlayerOne; game.PlayersID[1] = game.PlayerTwo; game.PlayersID[2] = game.PlayerThree; game.PlayersID[3] = game.PlayerFour; game.PlayersID[4] = game.PlayerFive; return(game); }
public LoadGame(GameVM gameVM) { ID = "Loadgame"; Image = Icon.FromResource("Pulsar4X.CrossPlatformUI.Resources.Icons.NewGame.ico"); MenuText = "Load Game"; ToolBarText = "Load Game"; Shortcut = Keys.F5; _gameVM = gameVM; }
public ColonyScreenView(GameVM gameVM) : this() { this.gameVM = gameVM; ColonySelection.DataContext = gameVM.Colonys; //ColonySelection.SelectedKeyChanged += SetViewModel; gameVM.Colonys.SelectionChangedEvent += SetViewModel; SetViewModel(0, 0); }