private void RefresDisplayChange() { var fix = true; var strValue = ""; if (AttributeData.Type == 99 || AttributeData.Type == 98) { fix = false; strValue = GameUtils.AttributeValue(AttributeData.Type, AttributeData.Change + AttributeData.Value); } else { strValue = GameUtils.AttributeValue(AttributeData.Type, Mathf.Abs(AttributeData.Change)); } ChangeLabel.text = strValue; if (AttributeData.Change == 0) { UpSprite.gameObject.SetActive(false); DownSprite.gameObject.SetActive(false); ChangeLabel.gameObject.SetActive(false); } else { var chg = AttributeData.Change; if (fix == false && AttributeData.Value != 0) { if (chg + AttributeData.Value != 0) { chg = -chg; } else { chg = -1; // 等级/0 特殊处理为下降 } } if (chg > 0) { UpSprite.gameObject.SetActive(true); DownSprite.gameObject.SetActive(false); ChangeLabel.gameObject.SetActive(true); } else if (chg < 0) { UpSprite.gameObject.SetActive(false); DownSprite.gameObject.SetActive(true); ChangeLabel.gameObject.SetActive(true); } else { UpSprite.gameObject.SetActive(false); DownSprite.gameObject.SetActive(false); ChangeLabel.gameObject.SetActive(false); } } }
private void RefresDisplayChange() { var strValue = GameUtils.AttributeValue(AttributeId, ValueChagne); if (ValueChangeEx > 0) { var strValueEx = GameUtils.AttributeValue(AttributeId, ValueChangeEx); strValue = strValue + "-" + strValueEx; } ChangeLabel.text = strValue; }
private void RefresDisplay() { var strName = GameUtils.AttributeName(AttributeData.Type); var strValue = GameUtils.AttributeValue(AttributeData.Type, AttributeData.Value); if (AttributeData.ValueEx != 0) { strValue = strValue + "-" + GameUtils.AttributeValue(AttributeData.Type, AttributeData.ValueEx); } strName += strValue; TextLabel.text = strName; }
private void RefresDisplay() { var strName = GameUtils.AttributeName(AttributeId); var strValue = GameUtils.AttributeValue(AttributeId, AttributeValue); var str = strName + ":" + strValue; if (AttributeValueEx != -1) { var strValueEx = GameUtils.AttributeValue(AttributeId, AttributeValueEx); str = str + "-" + strValueEx; } Lable.text = str; }
private void RefresDisplay() { var strName = GameUtils.AttributeName(AttributeData.Type); NameLabel.text = strName; var strValue = GameUtils.AttributeValue(AttributeData.Type, AttributeData.Value); if (AttributeData.ValueEx > 0) { var strValueEx = GameUtils.AttributeValue(AttributeData.Type, AttributeData.ValueEx); strValue = strValue + "-" + strValueEx; } ValueLabel.text = strValue; }
private void RefresDisplayChange() { if (AttributeData.Change == 0) { ChangeLabel.gameObject.SetActive(false); if (UpSprite != null) { UpSprite.gameObject.SetActive(false); } if (DownSprite) { DownSprite.gameObject.SetActive(false); } return; } if (AttributeData.Change > 0) { ChangeLabel.gameObject.SetActive(true); if (UpSprite != null) { UpSprite.gameObject.SetActive(true); } if (DownSprite) { DownSprite.gameObject.SetActive(false); } } else { ChangeLabel.gameObject.SetActive(true); if (UpSprite != null) { UpSprite.gameObject.SetActive(false); } if (DownSprite) { DownSprite.gameObject.SetActive(true); } } var strValue = GameUtils.AttributeValue(AttributeData.Type, AttributeData.Change); if (AttributeData.ChangeEx > 0) { var strValueEx = GameUtils.AttributeValue(AttributeData.Type, AttributeData.ChangeEx); strValue = strValue + "-" + strValueEx; } ChangeLabel.text = strValue; }
private void RefresDisplayRange() { if (AttributeData.MinValue == 0 || AttributeData.MaxValue == 0) { return; } var fix = true; if (AttributeData.Type == 99 || AttributeData.Type == 98) { fix = false; } var minValue = GameUtils.AttributeValue(AttributeData.Type, AttributeData.MinValue, fix); var maxValue = GameUtils.AttributeValue(AttributeData.Type, AttributeData.MaxValue, fix); var strValue = "(" + minValue + "-" + maxValue + ")"; RangLabel.text = strValue; }
public static void AddTalentAttrToPanel(ObservableCollection <TalentAttr> attrPanel, TalentCellDataModel talent) { if (talent.Count <= 0) { return; } var TalentTable = Table.GetTalent(talent.TalentId); if (TalentTable.AttrId != -1) { var talentAttr = new TalentAttr(); talentAttr.AttrId = TalentTable.AttrId; talentAttr.AttrName = ExpressionHelper.AttrName[TalentTable.AttrId]; talentAttr.AttrValue = StringConvert.Level_Value_Ref(10000000 + TalentTable.SkillupgradingId, talent.Count); var bExist = false; { // foreach(var attr in attrPanel) var __enumerator3 = (attrPanel).GetEnumerator(); while (__enumerator3.MoveNext()) { var attr = __enumerator3.Current; { if (attr.AttrName == talentAttr.AttrName) { attr.AttrValue = attr.AttrValue + talentAttr.AttrValue; attr.AttrStringValue = GameUtils.AttributeValue(TalentTable.AttrId, attr.AttrValue); bExist = true; } } } } if (!bExist) { talentAttr.AttrStringValue = GameUtils.AttributeValue(TalentTable.AttrId, talentAttr.AttrValue); attrPanel.Add(talentAttr); } PlayerDataManager.Instance.PlayerDataModel.SkillData.ShowAttrPanelButton = true; } }
private void RefreshAttribute() { var type = BaseData.Type; var value = BaseData.Value; var name = GameUtils.AttributeName(type); if (value > 0) { var str = GameUtils.GetDictionaryText(230025); var att = GameUtils.AttributeValue(type, value); str = String.Format(str, name, att); str = String.Format("[ADFF00]{0}[-]", str); NameLab.text = str; } else { var str = GameUtils.GetDictionaryText(230028); var att = GameUtils.AttributeValue(type, Mathf.Abs(value)); str = String.Format(str, name, att); str = String.Format("[FC3737]{0}[-]", str); NameLab.text = str; } }
private bool ItemMsgInit() { var _canFind = false; var _medalId = MedalInfoData.ItemData.BaseItemId; MedalInfoData.ItemPropUI.Clear(); var _itemBaseTable = Table.GetItemBase(_medalId); if (null == _itemBaseTable) { Logger.Error("Cant find ItemBaseTable !!"); } if (_itemBaseTable.Sell != -1) { MedalInfoData.SaleMoney = _itemBaseTable.Sell.ToString(); } else { //不可出售 MedalInfoData.SaleMoney = GameUtils.GetDictionaryText(270115); } var _varType = -1; var _varValue = -1; var medalTable = Table.GetMedal(_itemBaseTable.Exdata[0]); MedalInfoData.MedalId = _itemBaseTable.Exdata[0]; var medalTablePropValueLength0 = medalTable.PropValue.Length; for (var i = 0; i < medalTablePropValueLength0; i++) { _varType = medalTable.AddPropID[i]; _varValue = medalTable.PropValue[i]; if (_varValue != -1) { var _MAttrUI = new MedalItemAttrDataModal(); var _tbProp = Table.GetSkillUpgrading(medalTable.PropValue[i]); _MAttrUI.AttrName = ExpressionHelper.AttrName[_varType]; var _value = _tbProp.GetSkillUpgradingValue(MedalInfoData.ItemData.nLevel); _MAttrUI.AttrValue = GameUtils.AttributeValue(_varType, _value); MedalInfoData.ItemPropUI.Add(_MAttrUI); } } var _ss = ""; MedalInfoData.ItemData.BaseItemId = _itemBaseTable.Exdata[0]; m_medalType.TryGetValue(medalTable.MedalType, out _ss); MedalInfoData.MedalType = _ss; var _UpgradingTable = Table.GetSkillUpgrading(medalTable.LevelUpExp); MedalInfoData.MaxExp = _UpgradingTable.GetSkillUpgradingValue(MedalInfoData.ItemData.nLevel); MedalInfoData.TotalExp = MedalInfoData.ItemData.nExp + "/" + MedalInfoData.MaxExp; _canFind = true; if (!_canFind) { Logger.Error("Cant find ItemBaseTable Param !!"); return(false); } return(true); }
public void RefreshTalentBoardDesc(int talentId) { if (talentId < 0) { return; } var skillData = SkillDataModel; var descIndex = 0; TalentCellDataModel talentCellData = null; { // foreach(var talent in skillData.Talents) var __enumerator4 = (skillData.Talents).GetEnumerator(); while (__enumerator4.MoveNext()) { var talent = __enumerator4.Current; { if (talent.TalentId == talentId) { descIndex = talent.Count; talentCellData = talent; } } } } var talentTable = Table.GetTalent(talentId); if (talentTable.ModifySkill == -1 && talentTable.BeforeId != -1) { if (null == talentCellData || talentCellData.ShowLock) { skillData.TalentIdSelected = -1; return; } } skillData.SelectedTalentLevel = string.Format("{0}/{1}", descIndex, talentTable.MaxLayer); skillData.ShowDesBoardAddButton = 1; // if (talentTable.AttrId >= ExpressionHelper.AttrName.Count || talentTable.AttrId < 0) // { // return; // } if (!ExpressionHelper.AttrName.ContainsKey(talentTable.AttrId)) { if (descIndex == 0) { skillData.SelectedTalentDesc = talentTable.BuffDesc[0]; skillData.ShowDesBoardNext = 0; skillData.SelectedTalentDescNext = string.Empty; } else if (descIndex == talentTable.MaxLayer) { skillData.SelectedTalentDesc = talentTable.BuffDesc[talentTable.MaxLayer - 1]; skillData.SelectedTalentDescNext = string.Empty; skillData.ShowDesBoardNext = 0; skillData.ShowDesBoardAddButton = 0; } else { skillData.SelectedTalentDesc = talentTable.BuffDesc[descIndex - 1]; skillData.SelectedTalentDescNext = talentTable.BuffDesc[descIndex]; skillData.ShowDesBoardNext = 1; } } else { var attrName = ExpressionHelper.AttrName[talentTable.AttrId]; if (descIndex == 0) { var AttrValue = StringConvert.Level_Value_Ref(10000000 + talentTable.SkillupgradingId, talentCellData.Count + 1); skillData.SelectedTalentDesc = string.Format("{0}+{1}", attrName, GameUtils.AttributeValue(talentTable.AttrId, AttrValue)); skillData.SelectedTalentDescNext = string.Empty; skillData.ShowDesBoardNext = 0; } else if (descIndex == talentTable.MaxLayer) { var AttrValue = StringConvert.Level_Value_Ref(10000000 + talentTable.SkillupgradingId, talentCellData.Count); skillData.SelectedTalentDesc = string.Format("{0}+{1}", attrName, GameUtils.AttributeValue(talentTable.AttrId, AttrValue)); skillData.SelectedTalentDescNext = string.Empty; skillData.ShowDesBoardNext = 0; skillData.ShowDesBoardAddButton = 0; } else { var AttrValue = StringConvert.Level_Value_Ref(10000000 + talentTable.SkillupgradingId, talentCellData.Count); var nextAttrValue = StringConvert.Level_Value_Ref(10000000 + talentTable.SkillupgradingId, talentCellData.Count + 1); skillData.SelectedTalentDesc = string.Format("{0}+{1}", attrName, GameUtils.AttributeValue(talentTable.AttrId, AttrValue)); skillData.SelectedTalentDescNext = string.Format("{0}+{1}", attrName, GameUtils.AttributeValue(talentTable.AttrId, nextAttrValue)); skillData.ShowDesBoardNext = 1; } } //天赋消耗刷新 if (talentTable.ModifySkill == -1) { var tbUpgrade = Table.GetSkillUpgrading(talentTable.CastItemCount); skillData.TalentPanelUpgradeCast = tbUpgrade.GetSkillUpgradingValue(talentCellData.Count); } }
public void RefreshItemDataModel() { var itemData = DataModel.ItemData; var tbItem = Table.GetItemBase(itemData.ItemId); DataModel.EquipId = tbItem.Exdata[0]; var tbEquip = Table.GetEquipBase(DataModel.EquipId); if (tbEquip == null) { return; } var strDic = GameUtils.GetDictionaryText(230004); DataModel.PhaseDesc = string.Format(strDic, GameUtils.NumEntoCh(tbEquip.Ladder)); strDic = GameUtils.GetDictionaryText(230006); for (var i = 0; i != 2; ++i) { var attrId = tbEquip.NeedAttrId[i]; if (attrId != -1) { var attrValue = tbEquip.NeedAttrValue[i]; var selfAttrValue = PlayerDataManager.Instance.GetAttribute(attrId); var needStr = string.Format(strDic, GameUtils.AttributeName(attrId), selfAttrValue, attrValue); if (selfAttrValue < attrValue) { DataModel.NeedAttr[i] = string.Format("[FC3737]{0}[-]", needStr); } else { DataModel.NeedAttr[i] = string.Format("[ADFF00]{0}[-]", needStr); } } else { DataModel.NeedAttr[i] = ""; } } var enchanceLevel = itemData.Exdata[0]; for (var i = 0; i < 4; i++) { var nAttrId = tbEquip.BaseAttr[i]; if (nAttrId != -1) { var baseValue = tbEquip.BaseValue[i]; var changeValue = 0; if (enchanceLevel > 0) { changeValue = GameUtils.GetBaseAttr(tbEquip, enchanceLevel, i, nAttrId) - baseValue; } GameUtils.SetAttribute(DataModel.BaseAttr, i, nAttrId, baseValue, changeValue); } else { DataModel.BaseAttr[i].Reset(); } } for (var i = 0; i < 4; i++) { var attrData = DataModel.BaseAttr[i]; var nAttrId = attrData.Type; if (nAttrId != -1) { var attrName = GameUtils.AttributeName(nAttrId); var attrValue = GameUtils.AttributeValue(nAttrId, attrData.Value); if (attrData.ValueEx != 0) { if (attrData.Change != 0 || attrData.ChangeEx != 0) { var attrValueEx = GameUtils.AttributeValue(nAttrId, attrData.ValueEx); var attrChange = GameUtils.AttributeValue(nAttrId, attrData.Change); var attrChangeEx = GameUtils.AttributeValue(nAttrId, attrData.ChangeEx); strDic = StrDic230034; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrChange, attrValueEx, attrChangeEx); } else { var attrValueEx = GameUtils.AttributeValue(nAttrId, attrData.ValueEx); strDic = StrDic230033; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrValueEx); } } else { if (attrData.Change != 0 || attrData.ChangeEx != 0) { var attrChange = GameUtils.AttributeValue(nAttrId, attrData.Change); strDic = StrDic230032; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrChange); } else { strDic = StrDic230025; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue); } } } else { DataModel.BaseAttrStr[i] = ""; } } strDic = StrDic230025; for (var i = 0; i != 2; ++i) { var nAttrId = tbEquip.BaseFixedAttrId[i]; if (nAttrId != -1) { var attrName = GameUtils.AttributeName(nAttrId); var attrValue = GameUtils.AttributeValue(nAttrId, tbEquip.BaseFixedAttrValue[i]); DataModel.AddAttrStr[i] = string.Format(strDic, attrName, attrValue); } else { DataModel.AddAttrStr[i] = ""; } } strDic = StrDic230025; for (var i = 0; i < 4; i++) { var nAttrId = tbEquip.ExcellentAttrId[i]; var nAttrValue = itemData.Exdata[i + 2]; if (nAttrId != -1 && nAttrValue != 0) { var attrName = GameUtils.AttributeName(nAttrId); var attrValue = GameUtils.AttributeValue(nAttrId, nAttrValue); DataModel.ExcellentAttrStr[i] = string.Format(strDic, attrName, attrValue); } else { DataModel.ExcellentAttrStr[i] = ""; } } for (var i = 0; i < 6; i++) { var nAttrId = itemData.Exdata[i + 6]; var nAttrValue = itemData.Exdata[i + 12]; if (nAttrId != -1 && nAttrValue != 0) { var attrName = GameUtils.AttributeName(nAttrId); var attrValue = GameUtils.AttributeValue(nAttrId, nAttrValue * 100); DataModel.SupperAttrStr[i] = string.Format(strDic, attrName, attrValue); } else { DataModel.SupperAttrStr[i] = ""; } } }
private void RefresDisplayValue() { var strValue = GameUtils.AttributeValue(AttributeData.Type, AttributeData.Value); ValueLabel.text = strValue; }
private void EquipInFo(int itemId) { if (mIsInit) { InitStr(); } var tbItem = Table.GetItemBase(itemId); if (tbItem == null) { return; } InfoDatamodel.BuffId = -1; var equipId = tbItem.Exdata[0]; var tbEquip = Table.GetEquipBase(equipId); if (tbEquip != null) { InfoDatamodel.BuffLevel = tbEquip.AddBuffSkillLevel; if (tbEquip.BuffGroupId >= 0) { var tbBuffGroup = Table.GetBuffGroup(tbEquip.BuffGroupId); if (tbBuffGroup != null && tbBuffGroup.BuffID.Count == 1) { InfoDatamodel.BuffId = tbBuffGroup.BuffID[0]; } else { InfoDatamodel.BuffId = 8999; } } } if (tbEquip.FIghtNumDesc == -1) { InfoDatamodel.FightNum = "?????"; } else { InfoDatamodel.FightNum = tbEquip.FIghtNumDesc.ToString(); } if (tbEquip == null) { return; } InfoDatamodel.ItemId = itemId; InfoDatamodel.EquipId = equipId; InfoDatamodel.EnchanceLevel = 0; InfoDatamodel.CanUseLevel = PlayerDataManager.Instance.GetLevel() < tbItem.UseLevel ? 1 : 0; //职业符合不? if (tbEquip.Occupation != -1) { InfoDatamodel.CanRole = PlayerDataManager.Instance.GetRoleId() == tbEquip.Occupation ? 0 : 1; } var strDic = GameUtils.GetDictionaryText(230004); InfoDatamodel.PhaseDesc = string.Format(strDic, GameUtils.NumEntoCh(tbEquip.Ladder)); strDic = GameUtils.GetDictionaryText(230006); for (var i = 0; i != 2; ++i) { var attrId = tbEquip.NeedAttrId[i]; if (attrId != -1) { var attrValue = tbEquip.NeedAttrValue[i]; var selfAttrValue = PlayerDataManager.Instance.GetAttribute(attrId); var needStr = string.Format(strDic, GameUtils.AttributeName(attrId), selfAttrValue, attrValue); if (selfAttrValue < attrValue) { InfoDatamodel.NeedAttr[i] = string.Format("[FF0000]{0}[-]", needStr); } else { InfoDatamodel.NeedAttr[i] = string.Format("[00FF00]{0}[-]", needStr); } } else { InfoDatamodel.NeedAttr[i] = ""; } } var enchanceLevel = InfoDatamodel.EnchanceLevel; for (var i = 0; i < 4; i++) { var nAttrId = tbEquip.BaseAttr[i]; if (nAttrId != -1) { var baseValue = tbEquip.BaseValue[i]; var changeValue = 0; if (enchanceLevel > 0) { changeValue = GameUtils.GetBaseAttr(tbEquip, enchanceLevel, i, nAttrId) - baseValue; } GameUtils.SetAttribute(InfoDatamodel.BaseAttr, i, nAttrId, baseValue, changeValue); } else { InfoDatamodel.BaseAttr[i].Reset(); } } for (var i = 0; i < 4; i++) { var attrData = InfoDatamodel.BaseAttr[i]; var nAttrId = attrData.Type; if (nAttrId != -1) { var attrName = GameUtils.AttributeName(nAttrId); var attrValue = GameUtils.AttributeValue(nAttrId, attrData.Value); if (attrData.ValueEx != 0) { if (attrData.Change != 0 || attrData.ChangeEx != 0) { var attrValueEx = GameUtils.AttributeValue(nAttrId, attrData.ValueEx); var attrChange = GameUtils.AttributeValue(nAttrId, attrData.Change); var attrChangeEx = GameUtils.AttributeValue(nAttrId, attrData.ChangeEx); //rDic = "{0}+:{1}[00ff00](+{2})[-]-{3}[00ff00](+{4})[-]"; strDic = StrDic230034; InfoDatamodel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrChange, attrValueEx, attrChangeEx); } else { var attrValueEx = GameUtils.AttributeValue(nAttrId, attrData.ValueEx); //strDic = "{0}+:{1}-{2}"; strDic = StrDic230033; InfoDatamodel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrValueEx); } } else { if (attrData.Change != 0 || attrData.ChangeEx != 0) { var attrChange = GameUtils.AttributeValue(nAttrId, attrData.Change); //strDic = "{0}+:{1}[00ff00](+{2})[-]"; strDic = StrDic230032; InfoDatamodel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrChange); } else { //strDic = "{0}+:{1}"; strDic = StrDic230025; InfoDatamodel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue); } } } else { InfoDatamodel.BaseAttrStr[i] = ""; } } strDic = StrDic230025; //strDic = "{0}+:{1}"; for (var i = 0; i != 2; ++i) { var nAttrId = tbEquip.BaseFixedAttrId[i]; if (nAttrId != -1) { var attrName = GameUtils.AttributeName(nAttrId); var attrValue = GameUtils.AttributeValue(nAttrId, tbEquip.BaseFixedAttrValue[i]); InfoDatamodel.AddAttrStr[i] = string.Format(strDic, attrName, attrValue); } else { InfoDatamodel.AddAttrStr[i] = ""; } } //灵魂、卓越、字符串显示 InfoDatamodel.StrExcellent = ""; InfoDatamodel.StrSoul = ""; var min = 0; var minbool = false; var max = 0; if (tbEquip.RandomAttrCount != -1) { var tbEquipRalate = Table.GetEquipRelate(tbEquip.RandomAttrCount); if (tbEquipRalate == null) { return; } min = 0; minbool = false; max = 0; for (var i = 0; i < tbEquipRalate.AttrCount.Length; i++) { if (tbEquipRalate.AttrCount[i] > 0) { max = i; if (!minbool) { minbool = true; min = i; } } } if (min != 0) { if (tbEquip.LingHunDescId == -1) { if (min == max) { InfoDatamodel.StrSoul = min + GameUtils.GetDictionaryText(300839); //"条随机属性"; } else { InfoDatamodel.StrSoul = string.Format("{0}-{1}" + GameUtils.GetDictionaryText(300839), min, max); } InfoDatamodel.SouleHeight = 16; } else { //InfoDatamodel.StrSoul = GameUtils.GetDictionaryText(tbEquip.LingHunDescId); //"条随机属性"; //string[] subts = InfoDatamodel.StrExcellent.Split('\n'); //InfoDatamodel.SouleHeight = (subts.Length) * 16; var i = 0; var str = GameUtils.GetDictionaryText(tbEquip.LingHunDescId); //"条随机属性"; string[] subts = str.Split('\n'); foreach (var item in subts) { InfoDatamodel.MaYaAttr[i] = item; i++; } } } } }
public bool InitItemInfo() { var canFind = false; var medalId = MedalInfoData.ItemData.BaseItemId; MedalInfoData.ItemPropUI.Clear(); var itemBaseTable = Table.GetItemBase(medalId); if (null == itemBaseTable) { Logger.Error("Cant find ItemBaseTable !!"); } if (itemBaseTable.Sell != -1) { MedalInfoData.SaleMoney = itemBaseTable.Sell.ToString(); } else { //不可出售 MedalInfoData.SaleMoney = GameUtils.GetDictionaryText(270115); } var varType = -1; var varValue = -1; var medalTable = Table.GetMedal(itemBaseTable.Exdata[0]); MedalInfoData.MedalId = itemBaseTable.Exdata[0]; var medalTablePropValueLength0 = medalTable.PropValue.Length; for (var i = 0; i < medalTablePropValueLength0; i++) { varType = medalTable.AddPropID[i]; varValue = medalTable.PropValue[i]; if (varValue != -1) { var MAttrUI = new MedalItemAttrDataModal(); var tbProp = Table.GetSkillUpgrading(medalTable.PropValue[i]); MAttrUI.AttrName = ExpressionHelper.AttrName[varType]; var value = tbProp.GetSkillUpgradingValue(MedalInfoData.ItemData.Exdata.Level); MAttrUI.AttrValue = GameUtils.AttributeValue(varType, value); MedalInfoData.ItemPropUI.Add(MAttrUI); } } var ss = ""; MedalInfoData.ItemData.BaseItemId = itemBaseTable.Exdata[0]; mMedalType.TryGetValue(medalTable.MedalType, out ss); MedalInfoData.MedalType = ss; var UpgradingTable = Table.GetSkillUpgrading(medalTable.LevelUpExp); MedalInfoData.MaxExp = UpgradingTable.GetSkillUpgradingValue(MedalInfoData.ItemData.Exdata.Level); MedalInfoData.TotalExp = MedalInfoData.ItemData.Exdata.Exp + "/" + MedalInfoData.MaxExp; canFind = true; if (!canFind) { Logger.Error("Cant find ItemBaseTable Param !!"); return(false); } return(true); }
public void RefreshData(UIInitArguments data) { var _args = data as ElfInfoArguments; if (_args.DataModel == null) { if (_args.ItemId == -1) { return; } var _item = new ElfItemDataModel(); GameUtils.BuildShowElfExData(_item, _args.ItemId); _item.ItemId = _args.ItemId; DataModel.ItemData = _item; } else { DataModel.ItemData = _args.DataModel; } var _strDic230025 = GameUtils.GetDictionaryText(230025); var _strDic230033 = GameUtils.GetDictionaryText(230033); DataModel.ShowBtn = _args.ShowButton; var _fightAttr = new Dictionary <int, int>(); var _tbItem = Table.GetItemBase(DataModel.ItemData.ItemId); var _tbElf = Table.GetElf(_tbItem.Exdata[0]); var _level = DataModel.ItemData.Exdata.Level; for (var i = 0; i < 6; i++) { var _id = _tbElf.ElfInitProp[i]; var _value = _tbElf.ElfProp[i]; DataModel.BaseAttr[i].Reset(); if (_id != -1) { var _valuelevel = _tbElf.GrowAddValue[i]; _value += _valuelevel * (_level - 1); GameUtils.SetAttributeBase(DataModel.BaseAttr, i, _id, _value); //value = GameUtils.EquipAttrValueRef(id, value); _fightAttr.modifyValue(_id, _value); } else { DataModel.BaseAttr[i].Reset(); } } for (var i = 0; i < 6; i++) { var _attr = DataModel.BaseAttr[i]; var _attrType = _attr.Type; if (_attrType != -1) { var _str = ""; var _attrName = GameUtils.AttributeName(_attrType); var _attrValue = GameUtils.AttributeValue(_attrType, _attr.Value); if (_attr.ValueEx == 0) { _str = string.Format(_strDic230025, _attrName, _attrValue); } else { var _attrValueEx = GameUtils.AttributeValue(_attrType, _attr.ValueEx); _str = string.Format(_strDic230033, _attrName, _attrValue, _attrValueEx); } DataModel.BaseAttrStr[i] = _str; } else { DataModel.BaseAttrStr[i] = ""; } } var starLevel = DataModel.ItemData.Exdata.StarLevel; var tbElf = _tbElf; for (var i = 0; i < tbElf.StarAttrId.Length; i++) { if (tbElf.StarAttrId[i] != -1) { var id = tbElf.StarAttrId[i]; var value = tbElf.StarAttrValue[i]; if (i < starLevel) { GameUtils.SetAttributeBase(DataModel.InnateAttr, i, id, value); _fightAttr.modifyValue(id, value); DataModel.InnateExtra[i] = GameUtils.GetDictionaryText(100002140); DataModel.InnateExtraColor[i] = "ADFF00"; } else { GameUtils.SetAttributeBase(DataModel.InnateAttr, i, id, value); DataModel.InnateExtra[i] = GameUtils.GetDictionaryText(100002135 + i);; DataModel.InnateExtraColor[i] = "888888"; } } else { DataModel.InnateAttr[i].Reset(); } } var tbItemBase = Table.GetItemBase(DataModel.ItemData.ItemId); if (null != tbItemBase) { DataModel.FightPoint = tbItemBase.Exdata[3]; } DataModel.HaveBuff = false; for (var i = 0; i < DataModel.ElfBuffList.Count; ++i) { var buffId = DataModel.ItemData.Exdata[(int)ElfExdataDefine.BuffId1 + i * 2]; DataModel.ElfBuffList[i].BuffId = buffId; DataModel.ElfBuffList[i].BuffLevel = DataModel.ItemData.Exdata[(int)ElfExdataDefine.BuffLevel1 + i * 2]; if (buffId > 0) { DataModel.HaveBuff = true; } } if (DataModel.ItemData.Exdata.Level > PlayerDataManager.Instance.GetLevel()) { DataModel.ItemData.Exdata.Level = 1; } var _tbLevel = Table.GetLevelData(DataModel.ItemData.Exdata.Level); DataModel.SellCount = _tbElf.ResolveCoef[0] * _tbLevel.ElfResolveValue / 100 + _tbElf.ResolveCoef[1]; var _elfController = UIManager.Instance.GetController(UIConfig.ElfUI); for (var i = 0; i < DataModel.SingleGroups.Count; i++) { var _groupId = _tbElf.BelongGroup[i]; var _info = DataModel.SingleGroups[i]; if (_groupId != -1) { var _tbElfGroup = Table.GetElfGroup(_groupId); var _param = new object[] { _info, _tbElfGroup, DataModel.ItemData.Index, true }; _elfController.CallFromOtherClass("SetGroupAttr", _param); } else { _info.Reset(); } } }
public void RefreshData(UIInitArguments data) { var arg = data as WingInfogArguments; if (arg == null) { return; } var itemData = arg.ItemData; DataModel.ItemId = itemData.ItemId; var tbItem = Table.GetItemBase(itemData.ItemId); if (tbItem == null) { return; } var dicAttr = new Dictionary <int, int>(); var attrs = new List <AttributeBaseDataModel>(); var tbWing = Table.GetWingQuality(itemData.ItemId); //基础属性 for (var i = 0; i != tbWing.AddPropID.Length; ++i) { var nAttrId = tbWing.AddPropID[i]; if (nAttrId < 0) { break; } var nValue = tbWing.AddPropValue[i]; if (nValue > 0 && nAttrId != -1) { dicAttr.modifyValue(nAttrId, nValue); } } //培养属性 for (var i = 0; i != 5; ++i) { var tbWingTrain = Table.GetWingTrain(itemData.Exdata[1 + i * 2]); if (tbWingTrain == null) { continue; } for (var j = 0; j != tbWingTrain.AddPropID.Length; ++j) { var nAttrId = tbWingTrain.AddPropID[j]; var nValue = tbWingTrain.AddPropValue[j]; if (nAttrId < 0 || nValue <= 0) { break; } if (nValue > 0 && nAttrId != -1) { if (nAttrId == 105) { if (dicAttr.ContainsKey(5)) { dicAttr.modifyValue(5, nValue); } if (dicAttr.ContainsKey(6)) { dicAttr.modifyValue(6, nValue); } if (dicAttr.ContainsKey(7)) { dicAttr.modifyValue(7, nValue); } if (dicAttr.ContainsKey(8)) { dicAttr.modifyValue(8, nValue); } } else { dicAttr.modifyValue(nAttrId, nValue); } } } } DataModel.FightPoint = PlayerDataManager.Instance.GetAttrFightPoint(dicAttr, arg.CharLevel); { // foreach(var i in dicAttr) var __enumerator1 = (dicAttr).GetEnumerator(); while (__enumerator1.MoveNext()) { var i = __enumerator1.Current; { var attr = new AttributeBaseDataModel(); attr.Type = i.Key; attr.Value = i.Value; attr.Value = FixAttributeValue(i.Key, attr.Value); attrs.Add(attr); } } } //{0}:+{1} var strDic230025 = GameUtils.GetDictionaryText(230025); //{0}:{1}-{2} var strDic230033 = GameUtils.GetDictionaryText(230033); for (var i = 0; i < attrs.Count; i++) { var attr = attrs[i]; var attrType = attr.Type; var attrName = GameUtils.AttributeName(attrType); var attrValue = GameUtils.AttributeValue(attrType, attr.Value); var str = ""; if (attr.ValueEx == 0) { str = string.Format(strDic230025, attrName, attrValue); } else { var attrValueEx = GameUtils.AttributeValue(attrType, attr.ValueEx); str = string.Format(strDic230033, attrName, attrValue, attrValueEx); } DataModel.AttrStr[i] = str; } for (var i = attrs.Count; i < 15; i++) { DataModel.AttrStr[i] = ""; } var role = tbItem.OccupationLimit; if (role != -1) { var tbCharacter = Table.GetCharacterBase(role); var roleType = PlayerDataManager.Instance.GetRoleId(); if (tbCharacter != null) { if (roleType != role) { DataModel.ProfessionColor = MColor.red; } else { DataModel.ProfessionColor = MColor.green; } DataModel.ProfessionLimit = tbCharacter.Name; } } else { DataModel.ProfessionLimit = GameUtils.GetDictionaryText(220700); DataModel.ProfessionColor = MColor.green; } var tbEquip = Table.GetEquipBase(tbItem.Exdata[0]); if (tbEquip == null) { return; } var strDic = GameUtils.GetDictionaryText(230004); DataModel.PhaseDesc = string.Format(strDic, GameUtils.NumEntoCh(tbEquip.Ladder)); }
private void RefresChangeDisplay() { var strValue = GameUtils.AttributeValue(AttributeId, mAttributeChange); ChangeLabel.text = strValue; }
public void RefreshData(UIInitArguments data) { var args = data as EquipInfoArguments; if (args == null) { return; } var type = args.Type; if (mIsInit) { InitStr(); } var itemId = args.ItemId; //int itemId = 304001; var tbItem = Table.GetItemBase(itemId); if (tbItem == null) { return; } DataModel.BuffId = -1; var equipId = tbItem.Exdata[0]; var tbEquip = Table.GetEquipBase(equipId); if (tbEquip != null) { DataModel.BuffLevel = tbEquip.AddBuffSkillLevel; if (tbEquip.BuffGroupId >= 0) { var tbBuffGroup = Table.GetBuffGroup(tbEquip.BuffGroupId); if (tbBuffGroup != null && tbBuffGroup.BuffID.Count == 1) { DataModel.BuffId = tbBuffGroup.BuffID[0]; } else { DataModel.BuffId = 8999; } } } if (tbEquip.FIghtNumDesc == -1) { DataModel.FightNum = "?????"; } else { DataModel.FightNum = tbEquip.FIghtNumDesc.ToString(); } if (tbEquip == null) { return; } DataModel.ItemId = itemId; DataModel.EquipId = equipId; DataModel.EnchanceLevel = 0; DataModel.CanUseLevel = PlayerDataManager.Instance.GetLevel() < tbItem.UseLevel ? 1 : 0; //职业符合不? if (tbEquip.Occupation != -1) { DataModel.CanRole = PlayerDataManager.Instance.GetRoleId() == tbEquip.Occupation ? 0 : 1; } var strDic = GameUtils.GetDictionaryText(230004); DataModel.PhaseDesc = string.Format(strDic, GameUtils.NumEntoCh(tbEquip.Ladder)); strDic = GameUtils.GetDictionaryText(230006); for (var i = 0; i != 2; ++i) { var attrId = tbEquip.NeedAttrId[i]; if (attrId != -1) { var attrValue = tbEquip.NeedAttrValue[i]; var selfAttrValue = PlayerDataManager.Instance.GetAttribute(attrId); var needStr = string.Format(strDic, GameUtils.AttributeName(attrId), selfAttrValue, attrValue); if (selfAttrValue < attrValue) { DataModel.NeedAttr[i] = string.Format("[FF0000]{0}[-]", needStr); } else { DataModel.NeedAttr[i] = string.Format("[00FF00]{0}[-]", needStr); } } else { DataModel.NeedAttr[i] = ""; } } var enchanceLevel = DataModel.EnchanceLevel; for (var i = 0; i < 4; i++) { var nAttrId = tbEquip.BaseAttr[i]; if (nAttrId != -1) { var baseValue = tbEquip.BaseValue[i]; var changeValue = 0; if (enchanceLevel > 0) { changeValue = GameUtils.GetBaseAttr(tbEquip, enchanceLevel, i, nAttrId) - baseValue; } GameUtils.SetAttribute(DataModel.BaseAttr, i, nAttrId, baseValue, changeValue); } else { DataModel.BaseAttr[i].Reset(); } } for (var i = 0; i < 4; i++) { var attrData = DataModel.BaseAttr[i]; var nAttrId = attrData.Type; if (nAttrId != -1) { var attrName = GameUtils.AttributeName(nAttrId); var attrValue = GameUtils.AttributeValue(nAttrId, attrData.Value); if (attrData.ValueEx != 0) { if (attrData.Change != 0 || attrData.ChangeEx != 0) { var attrValueEx = GameUtils.AttributeValue(nAttrId, attrData.ValueEx); var attrChange = GameUtils.AttributeValue(nAttrId, attrData.Change); var attrChangeEx = GameUtils.AttributeValue(nAttrId, attrData.ChangeEx); //rDic = "{0}+:{1}[00ff00](+{2})[-]-{3}[00ff00](+{4})[-]"; strDic = StrDic230034; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrChange, attrValueEx, attrChangeEx); } else { var attrValueEx = GameUtils.AttributeValue(nAttrId, attrData.ValueEx); //strDic = "{0}+:{1}-{2}"; strDic = StrDic230033; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrValueEx); } } else { if (attrData.Change != 0 || attrData.ChangeEx != 0) { var attrChange = GameUtils.AttributeValue(nAttrId, attrData.Change); //strDic = "{0}+:{1}[00ff00](+{2})[-]"; strDic = StrDic230032; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue, attrChange); } else { //strDic = "{0}+:{1}"; strDic = StrDic230025; DataModel.BaseAttrStr[i] = string.Format(strDic, attrName, attrValue); } } } else { DataModel.BaseAttrStr[i] = ""; } } strDic = StrDic230025; //strDic = "{0}+:{1}"; for (var i = 0; i != 2; ++i) { var nAttrId = tbEquip.BaseFixedAttrId[i]; if (nAttrId != -1) { var attrName = GameUtils.AttributeName(nAttrId); var attrValue = GameUtils.AttributeValue(nAttrId, tbEquip.BaseFixedAttrValue[i]); DataModel.AddAttrStr[i] = string.Format(strDic, attrName, attrValue); } else { DataModel.AddAttrStr[i] = ""; } } //灵魂、卓越、字符串显示 DataModel.StrExcellent = ""; DataModel.StrSoul = ""; var min = 0; var minbool = false; var max = 0; if (type == 1) { //取决于材料 DataModel.StrAppend = GameUtils.GetDictionaryText(300836); } else { //随机数值 if (tbEquip.JingLianDescId == -1) { DataModel.StrAppend = GameUtils.GetDictionaryText(300837); } else { DataModel.StrAppend = tbEquip.JingLianDescId.ToString(); } } if (type == 1) { //取决于材料装备 DataModel.StrExcellent = GameUtils.GetDictionaryText(300838); } else { if (tbEquip.ExcellentAttrCount != -1) { var tbEquipRalate = Table.GetEquipRelate(tbEquip.ExcellentAttrCount); if (tbEquipRalate == null) { return; } for (var i = 0; i < tbEquipRalate.AttrCount.Length; i++) { if (tbEquipRalate.AttrCount[i] > 0) { max = i; if (!minbool) { minbool = true; min = i; } } } if (min != 0) { if (tbEquip.ZhuoYueDescId == -1) { if (min == max) { DataModel.StrExcellent = min + GameUtils.GetDictionaryText(300839); //"条随机属性"; } else { DataModel.StrExcellent = string.Format("{0}-{1}" + GameUtils.GetDictionaryText(300839), min, max); } DataModel.ExcellentHeight = 16; } else { DataModel.StrExcellent = GameUtils.GetDictionaryText(tbEquip.ZhuoYueDescId); //"条随机属性"; string[] subts = DataModel.StrExcellent.Split('\n'); DataModel.ExcellentHeight = (subts.Length) * 16; } } } } if (type == 1) { DataModel.StrSoul = GameUtils.GetDictionaryText(300840); } else { if (tbEquip.RandomAttrCount != -1) { var tbEquipRalate = Table.GetEquipRelate(tbEquip.RandomAttrCount); if (tbEquipRalate == null) { return; } min = 0; minbool = false; max = 0; for (var i = 0; i < tbEquipRalate.AttrCount.Length; i++) { if (tbEquipRalate.AttrCount[i] > 0) { max = i; if (!minbool) { minbool = true; min = i; } } } if (min != 0) { if (tbEquip.LingHunDescId == -1) { if (min == max) { DataModel.StrSoul = min + GameUtils.GetDictionaryText(300839); //"条随机属性"; } else { DataModel.StrSoul = string.Format("{0}-{1}" + GameUtils.GetDictionaryText(300839), min, max); } DataModel.SouleHeight = 16; } else { DataModel.StrSoul = GameUtils.GetDictionaryText(tbEquip.LingHunDescId); //"条随机属性"; string[] subts = DataModel.StrExcellent.Split('\n'); DataModel.SouleHeight = (subts.Length) * 16; } } } } //套装相关 for (var i = 0; i < 10; i++) { DataModel.TieCount[i] = 0; } DataModel.TieId = tbEquip.TieId; var nNowTieCount = 0; for (var i = 0; i != 4; ++i) { DataModel.TieAttrCount[i] = 0; } if (tbEquip.TieId == -1) { return; } var tbTie = Table.GetEquipTie(tbEquip.TieId); if (tbTie == null) { return; } PlayerDataManager.Instance.ForeachEquip(item => { var ItemId = item.ItemId; if (ItemId == -1) { return; } var tbTieItem = Table.GetItemBase(ItemId); if (tbTieItem == null) { return; } var tbTieEquip = Table.GetEquipBase(tbTieItem.Exdata[0]); if (tbTieEquip == null) { return; } if (tbEquip.TieId == tbTieEquip.TieId) { DataModel.TieCount[tbTieEquip.TieIndex] = 1; nNowTieCount++; } }); DataModel.TieNowCount = nNowTieCount; for (var i = 0; i != 4; ++i) { if (nNowTieCount >= tbTie.NeedCount[i]) { DataModel.TieAttrCount[i] = 1; } } }
public void RefreshData(UIInitArguments data) { var args = data as ElfInfoArguments; if (args.DataModel == null) { if (args.ItemId == -1) { return; } var item = new ElfItemDataModel(); item.Exdata.InstallData(new List <int> { 1 }); item.ItemId = args.ItemId; DataModel.ItemData = item; DataModel.IsShowSimple = 1; } else { DataModel.ItemData = args.DataModel; DataModel.IsShowSimple = 0; } var strDic230025 = GameUtils.GetDictionaryText(230025); var strDic230033 = GameUtils.GetDictionaryText(230033); DataModel.ShowBtn = args.ShowButton; var fightAttr = new Dictionary <int, int>(); var tbItem = Table.GetItemBase(DataModel.ItemData.ItemId); var tbElf = Table.GetElf(tbItem.Exdata[0]); var tbAttrRef = Table.GetAttrRef(tbElf.Id); var level = DataModel.ItemData.Exdata.Level; for (var i = 0; i < 6; i++) { var id = tbElf.ElfInitProp[i]; var value = tbElf.ElfProp[i]; DataModel.BaseAttr[i].Reset(); if (id != -1) { var valuelevel = tbElf.GrowAddValue[i]; value += valuelevel * (level - 1); GameUtils.SetAttributeBase(DataModel.BaseAttr, i, id, value); //value = GameUtils.EquipAttrValueRef(id, value); fightAttr.modifyValue(id, value); } else { DataModel.BaseAttr[i].Reset(); } } for (var i = 0; i < 6; i++) { var attr = DataModel.BaseAttr[i]; var attrType = attr.Type; if (attrType != -1) { var str = ""; var attrName = GameUtils.AttributeName(attrType); var attrValue = GameUtils.AttributeValue(attrType, attr.Value); if (attr.ValueEx == 0) { str = string.Format(strDic230025, attrName, attrValue); } else { var attrValueEx = GameUtils.AttributeValue(attrType, attr.ValueEx); str = string.Format(strDic230033, attrName, attrValue, attrValueEx); } DataModel.BaseAttrStr[i] = str; } else { DataModel.BaseAttrStr[i] = ""; } } if (DataModel.IsShowSimple != 1) { for (var i = 0; i < 6; i++) { var id = DataModel.ItemData.Exdata[i + 2]; var value = DataModel.ItemData.Exdata[i + 8]; if (id != -1 && value > 0) { GameUtils.SetAttributeBase(DataModel.InnateAttr, i, id, value); //value = GameUtils.EquipAttrValueRef(id, value); fightAttr.modifyValue(id, value); } else { DataModel.InnateAttr[i].Reset(); } } for (var i = 0; i < 6; i++) { var attr = DataModel.InnateAttr[i]; var attrType = attr.Type; if (attrType != -1) { var str = ""; var attrName = GameUtils.AttributeName(attrType); var attrValue = GameUtils.AttributeValue(attrType, attr.Value); if (attr.ValueEx == 0) { str = string.Format(strDic230025, attrName, attrValue); } else { var attrValueEx = GameUtils.AttributeValue(attrType, attr.ValueEx); str = string.Format(strDic230033, attrName, attrValue, attrValueEx); } DataModel.InnateAttrStr[i] = str; } else { DataModel.InnateAttrStr[i] = ""; } } DataModel.FightPoint = PlayerDataManager.Instance.GetElfAttrFightPoint(fightAttr, args.CharLevel, -2); } var tbLevel = Table.GetLevelData(DataModel.ItemData.Exdata.Level); DataModel.SellCount = tbElf.ResolveCoef[0] * tbLevel.ElfResolveValue / 100 + tbElf.ResolveCoef[1]; var elfController = UIManager.Instance.GetController(UIConfig.ElfUI); for (var i = 0; i < DataModel.SingleGroups.Count; i++) { var groupId = tbElf.BelongGroup[i]; var info = DataModel.SingleGroups[i]; if (groupId != -1) { var tbElfGroup = Table.GetElfGroup(groupId); var param = new object[] { info, tbElfGroup, DataModel.ItemData.Index, true }; elfController.CallFromOtherClass("SetGroupAttr", param); } else { info.Reset(); } } }