/// <summary> /// Rereshes the user interface. /// </summary> public void RefreshUserInterface() { GameUserIterface.ActiveTetromino = Model.ActiveTetromino; if (GameUserIterface.InvokeRequired) { RefreshScreen rs = new RefreshScreen(RefreshUserInterface); try { GameUserIterface.Invoke(rs); } #pragma warning disable CS0168 // Variable is declared but never used catch (ObjectDisposedException e) #pragma warning restore CS0168 // Variable is declared but never used { //The program has exited, no point in updating the screen } #pragma warning disable CS0168 // Variable is declared but never used catch (System.ComponentModel.InvalidAsynchronousStateException e) #pragma warning restore CS0168 // Variable is declared but never used { //The program has exited, no point in updating the screen } #pragma warning disable CS0168 // Variable is declared but never used catch (Exception e) #pragma warning restore CS0168 // Variable is declared but never used { //General catch to catch other thread related errors that rarely happens and are hard to force. } } else { GameUserIterface.Refresh(); } }
/// <summary> /// Handles logic for when the space bar is pressed. /// </summary> public void DropTetrominoAllTheWay() { Model.DropActiveTetromino(); GameUserIterface.ActiveTetromino = Model.ActiveTetromino; GameUserIterface.Refresh(); }
/// <summary> /// Handles logic for the down arrow key pressed. /// </summary> public void RotateTetrominoAnticlockwise() { Model.RotatActiveTetrominoToTheLeftIfPossible(); GameUserIterface.ActiveTetromino = Model.ActiveTetromino; GameUserIterface.Refresh(); }
/// <summary> /// Handle logic for up arrow key pressed. /// </summary> public void RotatTetrominoClockwise() { Model.RotatActiveTetrominoToTheRightIfPossible(); GameUserIterface.ActiveTetromino = Model.ActiveTetromino; GameUserIterface.Refresh(); }
/// <summary> /// Handles logic for left arrow key pressed. /// </summary> public void MoveTetrominoLeft() { Model.MoveActiveTetrominoToTheLeftIsPossible(); GameUserIterface.ActiveTetromino = Model.ActiveTetromino; GameUserIterface.Refresh(); }
/// <summary> /// Handles logic for right arrow key pressed. /// </summary> public void MoveTetrominoRight() { Model.MoveActiveTetrminoToTheRightIfPossible(); GameUserIterface.ActiveTetromino = Model.ActiveTetromino; GameUserIterface.Refresh(); }