예제 #1
0
    void Awake()
    {
        _SpawnArea = GetComponent <SpawnArea>();

        _SpawnArea.Instantiate();

        StartCoroutine(WaveFlow());

        GameTracker.Reset();
    }
예제 #2
0
 void MainMenu()
 {
     GameTracker.Reset();
     SceneManager.LoadScene(0);
 }
예제 #3
0
 void TryAgain()
 {
     GameTracker.Reset();
     SceneManager.LoadScene(2);
 }