public void Restart() { GameTrackRate.EndTimePlay = Time.time; GameTrackRate.CalculateTime(); BGMStop(); BackToPanelItem(); }
public void Pause() { GameTrackRate.EndTimePlay = Time.time; GameTrackRate.CalculateTime(); pauseMenuUI.SetActive(true); GameTime.GlobalTimeScale = 0f; isPaused = true; }
public void TakeDamage() { if (GameData.ActiveBossData.wasDie) { return; } if (!(GameVariables.PLAYER_IMMUNE || GameVariables.EFFECT_IMMUNE)) { TWAudioController.PlaySFX("SFX_PLAYER", "player_damaged"); sprite.material = whiteflash; DOVirtual.DelayedCall(flashDelay, () => { sprite.material = defaultMaterial; }).timeScale = GameTime.PlayerTimeScale; if (data.Hp >= 1) { GameVariables.PLAYER_IMMUNE = true; DOTween.Kill("ImmuneDamage"); DOVirtual.DelayedCall(2f, () => { GameVariables.PLAYER_IMMUNE = false; }).SetId("ImmuneDamage").timeScale = GameTime.PlayerTimeScale; if (data.Shield > 0) { data.Shield -= 1; InGameUI.instance.UpdateShield(); } else { data.Hp -= 1; } InGameUI.instance.UpdateLive(); if (data.Hp < 1) { GameTrackRate.DeathCount = 1; GameTrackRate.EndTimePlay = Time.time; GameTrackRate.CalculateTime(); GameData.ShiftItemList(); dead = true; anim.SetBool("dead", true); GameVariables.STILL_ALIVE = false; GameVariables.GAME_OVER = true; TWTransition.ScreenFlash(1, 0.1f); DOTween.Sequence() .AppendInterval(1f) .AppendCallback(() => { InGameUI.instance.GameOver(); }); } } } }
public void InitToGame() { GameTrackRate.StartTimePlay = time; GameTrackRate.EndTimePlay = time + time; GameTrackRate.CalculateTime(); GameTrackRate.DeathCount = deathCount; if (items == null) { items = new List <ItemData>(); } GameTrackRate.ItemUsed = items; ratingSystem.RenderRating(); }