public void InitData() { if (!GameTool.HasKey("CoinCount")) { GameTool.SetInt("CoinCount", 100); } coinCount = GameTool.GetInt("CoinCount"); if (!GameTool.HasKey("RedCount")) { GameTool.SetInt("RedCount", 20); } redCount = GameTool.GetInt("RedCount"); }
void Awake() { //GameTool.DeleteAll();//测试用 if (!GameTool.HasKey("CurrentLevel")) { GameTool.SetInt("CurrentLevel", 1); currentMaxLevel = 1; } else { currentMaxLevel = GameTool.GetInt("CurrentLevel"); } }