void btnPageClick(int i, GameToggleButton btn) { btn.AddChangeCallBack(delegate(bool value) { changePageType(i, value); }); }
protected override void OnInit() { base.OnInit(); this.m_iconImg = Make <GameImage>("Toggle_1:Image_icon"); this.m_tog = Make <GameToggleButton>("Toggle_1"); this.m_arrowImg = Make <GameUIComponent>("Toggle_1:Background:Checkmark:Image"); }
public void SetData(GuidNewMainIconData iconData, GameToggleButton banner, GuidNewMainIconUILogic parent) { SetMainIconInfo(iconData, parent); this.m_banner = banner; //this.m_parent = parent; //m_icon.Sprite = iconData.IconName; if (iconData.IconType != 0) { return; } InitBanner(iconData.IsUnLock); //this.m_iconData = iconData; if (iconData.IsUnLock) { banner.Widget.SetSiblingIndex(iconData.IconIndex); m_icon.Visible = false; Debug.Log("unlock ==== "); } else { if (iconData.IconIndex <= 3) { banner.Widget.SetSiblingIndex(iconData.IconIndex); //banner.Widget.SetAsFirstSibling(); } else { banner.Widget.SetAsLastSibling(); } } }
protected override void OnInit() { m_toggle = Make <GameToggleButton>("Background"); m_officer_portrait = m_toggle.Make <GameTexture>("Icon"); m_grid = m_toggle.Make <GameUIContainer>("grid"); m_mask = m_toggle.Make <GameImage>("Image"); m_effect = Make <GameUIEffect>("UI_jingyuanpaiqian_pinzhi"); }
protected override void OnInit() { base.OnInit(); m_info_text = this.gameObject.transform.GetComponentsInChildren <Text>(); m_icon_img = GetChildByNameRecursive(this.gameObject.transform, "Arrow").GetComponent <Image>(); m_item_btn = Make <GameToggleButton>(gameObject); m_tween = this.GetComponent <UITweenerBase>(); }
protected override void OnInit() { base.OnInit(); this.m_isTaskComplete = Make <GameToggleButton>("Toggle"); this.m_lbTaskName = Make <GameLabel>("Toggle:Label"); this.m_lbTaskIntroContent = Make <GameLabel>("Toggle:Label (1)"); this.m_TaskBgImg = Make <GameImage>("Image"); }
//private GameUIEffect m_effect = null; protected override void OnInit() { base.OnInit(); m_Icon_img = Make <GameImage>("Image"); m_Num_lab = Make <GameLabel>("Text"); m_item_btn = Make <GameToggleButton>(gameObject); m_item_btn.AddChangeCallBack(btnClick); m_Rota_tween = gameObject.GetComponent <TweenRotationEuler>(); //this.m_effect = Make<GameUIEffect>("UI_xuanzhong"); }
protected override void OnInit() { base.OnInit(); this.m_tex = Make <GameNetworkRawImage>(gameObject); this.m_Tog = Make <GameToggleButton>(gameObject); this.m_btnSure = Make <GameButton>("sure"); this.m_effect = this.m_btnSure.Make <GameUIEffect>("UI_manhua_tishi"); this.m_btnSure.Visible = false; this.m_TweenPos = GetComponent <TweenScale>(); }
private void InitController() { m_self_tog = Make <GameToggleButton>(gameObject); this.m_countBgImg = Make <GameImage>("Image"); m_icon_img = Make <GameImage>("icon"); m_count_lab = this.m_countBgImg.Make <GameLabel>("Text"); m_oriRoot_root = Make <GameImage>("Image_original"); m_oriPrice_lab = m_oriRoot_root.Make <GameLabel>("Text_number"); m_price_lab = Make <GameLabel>("price"); m_disCount_root = Make <GameImage>("Image_label"); m_disCount_lab = m_disCount_root.Make <GameLabel>("Text"); //m_Rota_tween = gameObject.GetComponent<TweenRotationEuler>(); m_cash_img = Make <GameImage>("Image_cash"); }
protected override void OnOpenUI(GUIFrame uiLogic) { m_tog = uiLogic.LogicHandler.Make <GameToggleButton>(m_CurConf.btnName[0]); if (m_tog != null) { m_srcTran = m_tog.gameObject.transform; m_tog.AddChangeCallBack(OnToggle); } else { m_btn = uiLogic.LogicHandler.Make <GameButton>(m_CurConf.btnName[0]); if (m_btn != null) { m_srcTran = m_btn.gameObject.transform; m_btn.AddClickCallBack(OnBtn); } } m_TweenScale = m_srcTran.gameObject.AddComponent <TweenScale>(); m_TweenScale.To = Vector3.one * 1.1f; m_TweenScale.m_tweenStyle = UITweenerBase.TweenStyle.Loop; m_TweenScale.Duration = 2f; base.OnOpenUI(uiLogic); }
protected override void OnInit() { base.OnInit(); m_toggle = this.Make <GameToggleButton>("Toggle"); }
protected override void OnInit() { base.OnInit(); m_icon_img = Make <GameImage>(this.gameObject); m_item_btn = Make <GameToggleButton>(gameObject); }
protected override void OnInit() { base.OnInit(); m_toggle = Make <GameToggleButton>("Toggle"); m_icon = m_toggle.Make <GameImage>("Background:Image"); }