public static void SendGameTitleMessage(this Player player, GameTitleMessage val) { SendGameTitleMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendGameTitleMessage(MessageDestination destination, IntPtr playerEntity, GameTitleMessage val) { SendGameTitleMessage(destination, IntPtr.Zero, playerEntity ); }
public static void SendGameTitleMessage(MessageDestination destination, GameTitleMessage val) { SendGameTitleMessage(destination, IntPtr.Zero, IntPtr.Zero ); }
public static void SendGameTitleMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, GameTitleMessage val) { SendGameTitleMessage(destination, floatValue,playerEntity ); }