public void timerComplete(GameTimerEvent gte) { if (gte.eventType == GameTimerEventType.GAME_TIMER_COMPLETE) { Logger.GetInstance().log("Timer just completed!"); Logger.GetInstance().log(gte.gameTimer.dumpTimer()); } }
public override void OnEvent(GameTimerEvent evnt) { if (playerDC) { updateStats (); playerDC = false; } GameTimeManager.time = evnt.GameTime; GameTimeManager.setGameTimer (GameTimeManager.time); }