public void Reset() { PlayerHand = new GameTileGroup(); PlayerHandViews = new List <GameTileView>(); PlayerBoard.Reset(); }
private void Awake() { _deck = new GameTileDeck(); _playerHand = new GameTileGroup(); for (int i = 0; i < 14; i++) { _playerHand.AddGameTile(_deck.GetRandomTile()); } //_playerHand.SortByNumber(); _colorArrange = new GameTileSameColorArranger(_deck.OkeyTile).Arrange(_playerHand); _numberArrange = new GameTileSameNumberArranger(_deck.OkeyTile).Arrange(_playerHand); _smartArrange = new GameTileSmartArranger(_deck.OkeyTile).Arrange(_playerHand); }
private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { _deck = new GameTileDeck(); _playerHand = new GameTileGroup(); for (int i = 0; i < 14; i++) { _playerHand.AddGameTile(_deck.GetRandomTile()); } //_playerHand.SortByNumber(); _colorArrange = new GameTileSameColorArranger(_deck.OkeyTile).Arrange(_playerHand); _numberArrange = new GameTileSameNumberArranger(_deck.OkeyTile).Arrange(_playerHand); _smartArrange = new GameTileSmartArranger(_deck.OkeyTile).Arrange(_playerHand); } }
private void Awake() { _playerHand = new GameTileGroup(); }
private void Awake() { PlayerHand = new GameTileGroup(); PlayerHandViews = new List <GameTileView>(); }