public Intersection IntersectionOfTileAtCorner(GameTile tile, int cornerNumber) { Vector3 cornerPosition = GameTile.Corner(tile.transform.position, hexRadius, cornerNumber, hexOrientation); if (intersectionsDictionary.ContainsKey(cornerPosition.ToString())) { return(intersectionsDictionary [cornerPosition.ToString()]); } return(null); }
public void GenerateIntersections(Transform parent) { //GameObject parentObject = GameObject.FindGameObjectWithTag ("Intersections"); Vector3 cornerPosition; Intersection currentIntersection; GameTile gameTile; foreach (var tile in tilesDictionary) { gameTile = tile.Value; for (int vert = 0; vert < 6; vert++) { cornerPosition = GameTile.Corner(gameTile.transform.position, hexRadius, vert, hexOrientation); if (intersectionsDictionary.ContainsKey(cornerPosition.ToString())) { currentIntersection = intersectionsDictionary [cornerPosition.ToString()]; } else { GameObject instantiation; if (online) { instantiation = (GameObject)PhotonNetwork.Instantiate("Intersection", cornerPosition, Quaternion.identity, 0); } else { instantiation = (GameObject)Instantiate(intersectionPrefab, cornerPosition, Quaternion.identity, this.transform); } instantiation.name = "Intersection " + intersectionID; currentIntersection = instantiation.GetComponent <Intersection> (); currentIntersection.transform.parent = parent.transform; currentIntersection.setID(intersectionID++); intersectionsDictionary.Add(cornerPosition.ToString(), currentIntersection); intersectionsByIdDictionary.Add(currentIntersection.getID(), currentIntersection); intersectionsList.Add(currentIntersection); } currentIntersection.addTile(gameTile); gameTile.addIntersection(currentIntersection); } } //storeIntersectionInformation(); }
public List <Intersection> IntersectionsOfTile(GameTile tile) { List <Intersection> intersections = new List <Intersection> (); Vector3 cornerPosition; for (int vert = 0; vert < 6; vert++) { cornerPosition = GameTile.Corner(tile.transform.position, hexRadius, vert, hexOrientation); if (intersectionsDictionary.ContainsKey(cornerPosition.ToString())) { intersections.Add(intersectionsDictionary [cornerPosition.ToString()]); } } return(intersections); }