IEnumerator CreateMyLibraryThumbnails() { foreach (GameBundleLibrary.Entry entry in gameBundleLibrary.Enumerate()) { GameThumbnail gameThumbnail = Instantiate(gameThumbnailPrefab).GetComponent <GameThumbnail>(); GameBundle.Metadata metadata = entry.bundle.GetMetadata(); Texture2D texture = entry.bundle.GetThumbnail(); if (texture != null) { gameThumbnail.SetThumbnail(texture); } else { gameThumbnail.SetThumbnail(placeholderThumbnailTexture); } if (AutoSaveController.IsAutosave(entry)) { gameThumbnail.SetGameSource(GameDetail.GameSource.Autosave); } else { gameThumbnail.SetGameSource(GameDetail.GameSource.Local); } gameThumbnail.SetName(metadata.name); gameThumbnail.OnClick = () => OpenLibraryEntry(gameThumbnail, entry); gameThumbnail.GetWriteTime = () => GetBundleWriteTime(entry.id); gameThumbnail.GetDescription = () => { return(metadata.description); }; AddThumbnail(gameThumbnail, AutoSaveController.IsAutosave(entry) ? AUTOSAVES : SAVED); yield return(null); } }
IEnumerator GenerateWorkshopThumbnails(List <WorkshopItem> items) { foreach (WorkshopItem item in items) { string[] tags = item.SteamNative.m_details.m_rgchTags.Split(','); if (tags.Contains(SteamUtil.GameBuilderTags.Asset.ToString())) { continue; } GameThumbnail gameThumbnail = Instantiate(gameThumbnailPrefab).GetComponent <GameThumbnail>(); if (item.PreviewImageURL != null && item.PreviewImageURL.Length > 0) { gameThumbnail.SetThumbnailUrl(item.PreviewImageURL); } else { gameThumbnail.SetThumbnail(placeholderThumbnailTexture); } gameThumbnail.SetGameSource(GameDetail.GameSource.Workshop); gameThumbnail.SetName(item.Name); gameThumbnail.OnClick = () => OpenWorkshopEntry(gameThumbnail, item); gameThumbnail.GetWriteTime = () => GetWorkshopWriteTime(item); gameThumbnail.GetDescription = () => { return(item.Description); }; AddThumbnail(gameThumbnail, WORKSHOP); yield return(null); } }
void GameResuming.ResumeOptionHandler.HandleWorkshopItem(WorkshopItem item) { // tutorialButton.gameObject.SetActive(false); resumeButton.gameObject.SetActive(true); resumeButton.SetThumbnailUrl(item.PreviewImageURL); resumeButton.SetName(item.Name); resumeButton.OnClick = () => { popups.AskHowToPlay(playOpts => { loadingScreen.ShowAndDo(() => { scenes.LoadWorkshopItem(new LoadableWorkshopItem(item), playOpts, null); }); }); }; }
void AddTutorialThumbnail() { tutorialThumbnail = Instantiate(gameThumbnailPrefab).GetComponent <GameThumbnail>(); tutorialThumbnail.SetThumbnail(tutorialGameTexture); tutorialThumbnail.SetGameSource(GameDetail.GameSource.Local); tutorialThumbnail.SetName("Tutorial"); tutorialThumbnail.OnClick = OpenTutorial; tutorialThumbnail.GetWriteTime = () => { return(System.DateTime.Today); }; tutorialThumbnail.GetDescription = () => { return(""); }; tutorialThumbnail.SetSortPriorityHint(50); AddThumbnail(tutorialThumbnail); }
void AddNewThumbnail() { newThumbnail = Instantiate(gameThumbnailPrefab).GetComponent <GameThumbnail>(); newThumbnail.SetThumbnail(newGameTexture); newThumbnail.SetGameSource(GameDetail.GameSource.Local); newThumbnail.SetName("New Game"); newThumbnail.OnClick = OpenNew; newThumbnail.GetWriteTime = () => { return(System.DateTime.Today); }; newThumbnail.GetDescription = () => { return(""); }; newThumbnail.SetSortPriorityHint(100); AddThumbnail(newThumbnail); }
private void MakeSampleGameThumbnail(LocalSampleGames.GameInfo gameInfo, int sortPriorityHint) { GameThumbnail thumb = Instantiate(gameThumbnailPrefab).GetComponent <GameThumbnail>(); thumb.SetThumbnailUrl("file://" + gameInfo.GetThumbnailFilePath()); thumb.SetGameSource(GameDetail.GameSource.Local); thumb.SetName(gameInfo.title); thumb.OnClick = () => OpenSampleGame(thumb, gameInfo); thumb.GetWriteTime = () => { return(System.DateTime.Today); }; thumb.GetDescription = () => { return(gameInfo.description); }; thumb.SetSortPriorityHint(sortPriorityHint); AddThumbnail(thumb); }
void AddNewGameThumbnail() { string gameName = "New game"; GameThumbnail thumbnail = Instantiate(gameThumbnailPrefab).GetComponent <GameThumbnail>(); thumbnail.SetThumbnail(newGameTexture); thumbnail.SetGameSource(GameDetail.GameSource.Local); thumbnail.SetName(gameName); thumbnail.OnClick = OpenNew; thumbnail.GetWriteTime = () => { return(System.DateTime.Today); }; // Not relevant thumbnail.GetDescription = () => { return("Start a new multiplayer game"); }; thumbnail.GetPlayerCount = () => { return(0); }; AddThumbnail(thumbnail); }
void OnWorkshopListLoaded(WorkshopItemListEventArgs args, ItemListData data) { gettingItemList = false; if (args.IsError) { Debug.Log($"Sorry, encountered an error: {args.ErrorMessage}"); return; } if (!itemListData.Equals(data)) { Invoke("CreateSteamThumbnails", .1f); return; } pageCount = args.ItemList.PagesItems; workingFeedback.SetActive(false); if (args.ItemList.Items.Count == 0) { noResultsFeedback.SetActive(true); } foreach (WorkshopItem item in args.ItemList.Items) { GameThumbnail gameThumbnail = Instantiate(gameThumbnailPrefab).GetComponent <GameThumbnail>(); if (item.PreviewImageURL != null && item.PreviewImageURL.Length > 0) { gameThumbnail.SetThumbnailUrl(item.PreviewImageURL); } else { gameThumbnail.SetThumbnail(placeholderThumbnailTexture); } gameThumbnail.SetGameSource(GameDetail.GameSource.Workshop); gameThumbnail.SetName(item.Name); gameThumbnail.OnClick = () => OpenWorkshopEntry(gameThumbnail, item); gameThumbnail.GetDescription = () => { return(item.Description); }; AddThumbnail(gameThumbnail); } }
void AddRoomThumbnail(RoomInfo room) { #if USE_PUN string gameName = "<no name>"; Texture2D tnTexture = spoofGameTexture; if (room.CustomProperties.ContainsKey(NetworkingController.GameDisplayNameRoomProperty)) { gameName = (string)room.CustomProperties[NetworkingController.GameDisplayNameRoomProperty]; } if (room.CustomProperties.ContainsKey(NetworkingController.ThumbnailZippedJpegRoomProperty)) { try { byte[] tnBytes = (byte[])room.CustomProperties[NetworkingController.ThumbnailZippedJpegRoomProperty]; if (tnBytes != null) { tnTexture = Util.ZippedJpegToTexture2D(tnBytes); } } catch (System.Exception) { // Wah wah. } } GameThumbnail thumbnail = Instantiate(gameThumbnailPrefab).GetComponent <GameThumbnail>(); thumbnail.SetThumbnail(tnTexture); thumbnail.SetGameSource(GameDetail.GameSource.Multiplayer); thumbnail.SetName(gameName); thumbnail.OnClick = () => ShowRoomDetails(thumbnail, room.Name); thumbnail.GetWriteTime = () => { return(System.DateTime.Today); }; // Not relevant thumbnail.GetDescription = () => { return("no description"); }; thumbnail.GetPlayerCount = () => { return(room.PlayerCount); }; AddThumbnail(thumbnail); #endif }