SendTag() 공개 정적인 메소드

public static SendTag ( string tagName, string tagValue ) : void
tagName string
tagValue string
리턴 void
예제 #1
0
    // Test buttons to SendTags and SendPurchase to test segments on gamethrive.com
    void OnGUI()
    {
        GUIStyle customTextSize = new GUIStyle("button");

        customTextSize.fontSize = 30;

        GUIStyle customBoxSize = new GUIStyle("box");

        customBoxSize.fontSize = 30;

        GUI.Box(new Rect(10, 10, 390, 250), "Test Menu", customBoxSize);

        if (GUI.Button(new Rect(60, 80, 300, 60), "SendTags", customTextSize))
        {
            GameThrive.SendTag("UnityTestKey", "TestValue");
        }

        if (GUI.Button(new Rect(60, 170, 300, 60), "SendPurchase", customTextSize))
        {
            GameThrive.SendPurchase(2.57d);
        }

        if (extraMessage != null)
        {
            GUI.Box(new Rect(60, 300, 400, 60), extraMessage, customBoxSize);
        }
    }
예제 #2
0
    // Test Menu
    // Includes SendTag/SendTags and getting the playerID and pushToken
    void OnGUI()
    {
        GUIStyle customTextSize = new GUIStyle("button");

        customTextSize.fontSize = 30;

        GUIStyle guiBoxStyle = new GUIStyle("box");

        guiBoxStyle.fontSize = 30;

        GUI.Box(new Rect(10, 10, 390, 250), "Test Menu", guiBoxStyle);

        if (GUI.Button(new Rect(60, 80, 300, 60), "SendTags", customTextSize))
        {
            // You can tags users with key value pairs like this:
            GameThrive.SendTag("UnityTestKey", "TestValue");
            // Or use an IDictionary if you need to set more than one tag.
            GameThrive.SendTags(new Dictionary <string, string>()
            {
                { "UnityTestKey2", "value2" }, { "UnityTestKey3", "value3" }
            });

            // You can delete a single tag with it's key.
            // GameThrive.DeleteTag("UnityTestKey");
            // Or delete many with an IList.
            // GameThrive.DeleteTags(new List<string>() {"UnityTestKey2", "UnityTestKey3" });
        }

        if (GUI.Button(new Rect(60, 170, 300, 60), "GetIds", customTextSize))
        {
            GameThrive.GetIdsAvailable((playerId, pushToken) => {
                extraMessage = "PlayerID:\n" + playerId + "\n\nPushToken:\n" + pushToken;
            });
        }

        if (extraMessage != null)
        {
            guiBoxStyle.alignment = TextAnchor.UpperLeft;
            guiBoxStyle.wordWrap  = true;
            GUI.Box(new Rect(10, 300, Screen.width - 20, Screen.height - 310), extraMessage, guiBoxStyle);
        }
    }