void Start ()
	{
		slot1Data = transform.Find ("slot01").transform.Find ("data").gameObject.GetComponent<TextMesh>();
		slot1Text = transform.Find ("slot01").transform.Find ("text").gameObject.GetComponent<GameTextControl>();

		slot2Data = transform.Find ("slot02").transform.Find ("data").gameObject.GetComponent<TextMesh>();
		slot2Text = transform.Find ("slot02").transform.Find ("text").gameObject.GetComponent<GameTextControl>();

		slot3Data = transform.Find ("slot03").transform.Find ("data").gameObject.GetComponent<TextMesh>();
		slot3Text = transform.Find ("slot03").transform.Find ("text").gameObject.GetComponent<GameTextControl>();

		if(int.TryParse(LevelControl.CURRENT_LEVEL_CLASS.myName, out levelValue))
		{
			titleText = transform.Find ("levelTitle").transform.Find ("title").gameObject.GetComponent<GameTextControl>();

			if(LevelControl.CURRENT_LEVEL_CLASS.type == 0)
			{
				titleText.myKey = "ui_sign_mission";
				titleText.addText = " " + levelValue.ToString();
			}
			else if(LevelControl.CURRENT_LEVEL_CLASS.type == 1)
			{
				titleText.myKey = "ui_sign_bonus_mission";
				titleText.addText = " " + levelValue.ToString();
			}
		}
		//

		slot1Data.text = LevelControl.CURRENT_LEVEL_CLASS.movesLimitForStar.ToString();

		slot2Data.text = TimeScaleManager.getTimeString ((int) LevelControl.CURRENT_LEVEL_CLASS.timeLimitForStar);

		slot3Data.text = LevelControl.CURRENT_LEVEL_CLASS.scoreLimitForStar.ToString();

	}
예제 #2
0
 void Awake()
 {
     if (GameTextControl.instanece == null)
     {
         GameTextControl.instanece = this;
     }
 }
	void Start()
	{
		tutorialUIPanel = GameObject.Find ("tutorialUIPanel");
		colliderSet3A = GameObject.Find ("tutorialCollider3a");
		colliderSet3B = GameObject.Find ("tutorialCollider3b");
		colliderSet3A.SetActive (false);
		colliderSet3B.SetActive (false);
		movesRecord = GameGlobalVariables.Stats.MOVES;
		hand1 = GameObject.Find ("level1Hand").gameObject;
		hand2 = GameObject.Find ("level2Hand").gameObject;
		hand3 = GameObject.Find ("level3Hand").gameObject;

		handHolder2A = hand2.transform.Find ("handHolder2A").gameObject;
		handHolder2B = hand2.transform.Find ("handHolder2B").gameObject;
		handHolder2C = hand2.transform.Find ("handHolder2C").gameObject;
		//handHolder3A = hand3.transform.Find ("handHolder3A").gameObject;
		//handHolder3B = hand3.transform.Find ("handHolder3B").gameObject;
		//handHolder3C = hand3.transform.Find ("handHolder3C").gameObject;
		frame = GameObject.Find ("frame").gameObject;
		myTip = frame.transform.Find("textTask").GetComponent<GameTextControl>();
		
		hand1.SetActive (false);
		hand2.SetActive (false);
		hand3.SetActive (false);
		frame.SetActive (false);
	}
	//*************************************************************//	
	void Awake ()
	{
		_loadingScreenTexture01 = ( Texture2D ) Resources.Load ( "Textures/UI_v3/Loading/ui_loadingscreen_01" );
		_loadingScreenTexture02 = ( Texture2D ) Resources.Load ( "Textures/UI_v3/Loading/ui_loadingscreen_02" );
		//==============================Daves Edit=================================
		_loadingScreenTexture03 = ( Texture2D ) Resources.Load ( "Textures/UI_v3/Loading/ui_loadingscreen_03" );
		//==============================Daves Edit=================================
		
		_text = transform.Find ( "text" ).GetComponent < GameTextControl > ();
		_loadingScreenMaterial = transform.Find ( "loadingScreen" ).renderer.material;

		_text.myKey = CURRENT_TIP_KEY;
		_text.lineLength = 40;
		
		_loadingScreenMaterial.mainTexture = CURRENT_LOADING_SCREEN_TEXTURE;
	}
예제 #5
0
	public void registerGameText ( GameTextControl gameText )
	{
		_allGameTexts.Add ( gameText );
	}