예제 #1
0
        protected override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            manager.Update(gameTime);

            if (Input.IsKeyDownThisFrame(Keys.Escape))
                Exit();

            stage.Update();
        }
예제 #2
0
파일: MonoNet.cs 프로젝트: RhythNS/MonoNet
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            //if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            //    Exit();

            ScreenManager.Update(gameTime);

            base.Update(gameTime);

            manager.Update(gameTime);
        }
예제 #3
0
파일: TestGame.cs 프로젝트: RhythNS/MonoNet
        protected override void Update(GameTime gameTime)
        {
            PreUpdate(gameTime);

            manager.Update(gameTime);

            AfterManagerPreStageUpdate(gameTime);

            if (Input.IsKeyDownThisFrame(Keys.Escape))
            {
                Exit();
            }
            stage.Update();

            AfterUpdate(gameTime);

            base.Update(gameTime);
        }