protected override void Update(GameTime gameTime) { base.Update(gameTime); manager.Update(gameTime); if (Input.IsKeyDownThisFrame(Keys.Escape)) Exit(); stage.Update(); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { //if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) // Exit(); ScreenManager.Update(gameTime); base.Update(gameTime); manager.Update(gameTime); }
protected override void Update(GameTime gameTime) { PreUpdate(gameTime); manager.Update(gameTime); AfterManagerPreStageUpdate(gameTime); if (Input.IsKeyDownThisFrame(Keys.Escape)) { Exit(); } stage.Update(); AfterUpdate(gameTime); base.Update(gameTime); }