public static void ReceiveClientSettings(Player player, GameStream stream) { string locale = stream.ReadString(); byte viewDistance = stream.ReadByte(); ChatMode chatMode = (ChatMode)(int)stream.ReadVarInt().Value; bool colors = stream.ReadBoolean(); byte skinParts = stream.ReadByte(); VarInt mainHand = stream.ReadVarInt(); player.Locale = locale; player.ViewDistance = viewDistance; player.ChatMode = chatMode; player.ColorsEnabled = colors; foreach (SkinPart part in SkinParts) { if (skinParts.IsBitSet(part)) { player.DisplayedSkinParts.Add(part); } } player.MainHand.Value = mainHand; SendPlayerSlot(player, stream, player.Slot); // TODO - Declare Recipes // TODO - Set Tags // TODO - Set Entity Statuses }