public static Vector2 _Restore_169(GameStore gs) { return(new Vector2(gs.ReadSingle(), gs.ReadSingle())); }
public static Rect _Restore_4125(GameStore gs) { return(new Rect(gs.ReadSingle(), gs.ReadSingle(), gs.ReadSingle(), gs.ReadSingle())); }
public static Matrix4x4 _Restore_4120(GameStore gs) { return(new Matrix4x4 { m00 = gs.ReadSingle(), m01 = gs.ReadSingle(), m02 = gs.ReadSingle(), m03 = gs.ReadSingle(), m10 = gs.ReadSingle(), m11 = gs.ReadSingle(), m12 = gs.ReadSingle(), m13 = gs.ReadSingle(), m20 = gs.ReadSingle(), m21 = gs.ReadSingle(), m22 = gs.ReadSingle(), m23 = gs.ReadSingle(), m30 = gs.ReadSingle(), m31 = gs.ReadSingle(), m32 = gs.ReadSingle(), m33 = gs.ReadSingle() }); }
public static Quaternion _Restore_34(GameStore gs) { return(new Quaternion(gs.ReadSingle(), gs.ReadSingle(), gs.ReadSingle(), gs.ReadSingle())); }
public static Vector3 _Restore_33(GameStore gs) { return(new Vector3(gs.ReadSingle(), gs.ReadSingle(), gs.ReadSingle())); }
public static Color _Restore_221(GameStore gs) { return(new Color(gs.ReadSingle(), gs.ReadSingle(), gs.ReadSingle(), gs.ReadSingle())); }