예제 #1
0
    private void Start()
    {
        var overlays = GameObject.FindGameObjectsWithTag("MainCamera");

        if (overlays.Length > 0)
        {
            overlay = overlays[0].GetComponent <GameStatsUI>();
        }
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        BoidSpawnManager.Instance.notifyBoidCreated += OnEnemyCreated;

        var overlays = GameObject.FindGameObjectsWithTag("MainCamera");

        if (overlays.Length > 0)
        {
            overlay = overlays[0].GetComponent <GameStatsUI>();
        }
    }
예제 #3
0
    // Use this for initialization
    void Start()
    {
        currentHealth           = 1;
        nextRegeneratedHitPoint = 1 / regenerationPerSecond; // returns +infinity when regenerationPerSecond = 0
        var overlays = GameObject.FindGameObjectsWithTag("MainCamera");

        if (overlays.Length > 0)
        {
            overlay = overlays[0].GetComponent <GameStatsUI>();
            if (overlay != null)
            {
                overlay.heartHealth    = currentHealth;
                overlay.heartHealthMax = maxHealth;
            }
        }
    }