private void Start() { var overlays = GameObject.FindGameObjectsWithTag("MainCamera"); if (overlays.Length > 0) { overlay = overlays[0].GetComponent <GameStatsUI>(); } }
// Use this for initialization void Start() { BoidSpawnManager.Instance.notifyBoidCreated += OnEnemyCreated; var overlays = GameObject.FindGameObjectsWithTag("MainCamera"); if (overlays.Length > 0) { overlay = overlays[0].GetComponent <GameStatsUI>(); } }
// Use this for initialization void Start() { currentHealth = 1; nextRegeneratedHitPoint = 1 / regenerationPerSecond; // returns +infinity when regenerationPerSecond = 0 var overlays = GameObject.FindGameObjectsWithTag("MainCamera"); if (overlays.Length > 0) { overlay = overlays[0].GetComponent <GameStatsUI>(); if (overlay != null) { overlay.heartHealth = currentHealth; overlay.heartHealthMax = maxHealth; } } }