public void SignalDefeat() { GameStatistics gs = GameObject.Find("GAMESTATS").GetComponent <GameStatistics>(); Debug.Log("Lives :" + gs.GetPlayerLives().ToString()); gs.DecPlayerLife(); if (gs.GetPlayerLives() > 0) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } else { SceneManager.LoadScene(0); } }