public void StartJumballButton_Click() { GameStaticParameters.EnemyModelNo = 2; // for debug GameStaticParameters.PlayerModelNo = 2; GameStaticParameters.ResetGameMaze(GameStaticParameters.EnemyModelNo); SceneManager.LoadScene("PlayMaze"); }
public void BackToTitleButton_Click() { GameStaticParameters.ResetGameMaze(GameStaticParameters.EnemyModelNo); SceneManager.LoadScene("Title"); }