// Use this for initialization void Start() { anim = GetComponent <Animator>(); if (null == anim) { print("anim is null"); } gameStateAndData = GameObject.Find("StateObject").GetComponent <GameStatesAndData>(); audSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { ourCamera = GetComponent <Camera>(); gameStateAndData = GameObject.Find("StateObject").GetComponent <GameStatesAndData>(); }