public PlayingState(GameStateManager gameManager) { manager = gameManager; manager.CameraPos(GameObject.Find("PlayerCam")); Time.timeScale = 1; HidePlayButton(); Debug.Log("Playingstate"); }
public PauseState(GameStateManager gameManager) { manager = gameManager; Time.timeScale = 0; manager.CameraPos(GameObject.Find("PauseCam")); pauseMenu = GameObject.Find("PauseMenu").GetComponent<CanvasGroup>(); manager.pauseMenu.alpha = 1; Debug.Log("Pause State"); }