예제 #1
0
 public GameStateMachine.UpdateStates UpdateEntity()
 {
     ret = GameStateMachine.UpdateStates.UPDATE_KEEP;
     if (moving)
     {
         Move();
     }
     return(ret);
 }
예제 #2
0
 public void Move()
 {
     if (moving)
     {
         if (currentPosition != targetPosition)
         {
             currentPosition += distanceToMove / movementSpeed;
             transform.position = currentPosition;
         }
         else
         {
             currentBox = targetBox;
             moving = false;
             ret = GameStateMachine.UpdateStates.UPDATENEXT;
         }
     }
     else
     {
         ret = GameStateMachine.UpdateStates.UPDATENEXT;
     }
 }
예제 #3
0
 public void Move()
 {
     if (moving)
     {
         if (currentPosition != targetPosition)
         {
             currentPosition   += distanceToMove / movementSpeed;
             transform.position = currentPosition;
         }
         else
         {
             currentBox = targetBox;
             moving     = false;
             ret        = GameStateMachine.UpdateStates.UPDATENEXT;
         }
     }
     else
     {
         ret = GameStateMachine.UpdateStates.UPDATENEXT;
     }
 }
예제 #4
0
 public GameStateMachine.UpdateStates UpdateEntity()
 {
     ret = GameStateMachine.UpdateStates.UPDATE_KEEP;
     if (moving)
     {
         Move ();
     }
     return ret;
 }