예제 #1
0
 // Use this for initialization
 void Start()
 {
     _gmaeStatusManager = transform.root.Find("/GameState").GetComponent <GameStateIndex>();
     _mapManager        = transform.root.Find("/MapManager").GetComponent <MapManager>();
     initSize();
     initBlocks();
     initWalls();
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     _matchWidth           = 800;
     _matchHeight          = 450;
     _matchTexture         = new Texture2D(_matchWidth, _matchHeight);
     isSave                = false;
     _matchObjectList      = new List <MatchObject>();
     _matchColorObjectList = new List <MatchObject>();
     _changeRectList       = new List <OpenCVForUnity.Rect>();
     _gmaeStatusManager    = transform.root.Find("/GameState").GetComponent <GameStateIndex>();
     //讀取ObjectColor.txt
     SensingResults           = ColorSaveData.GetComponent <ColorSaveData>().ReadColorData();
     _useRotateLaserGenerator = true;
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     if (BodySrcManager == null)
     {
         Debug.Log("Error");
     }
     else
     {
         _bodyManager = BodySrcManager.GetComponent <BodySourceManager>();
     }
     _processBar        = this.GetComponent <processBar>();
     _handImage         = transform.Find("handImage").gameObject;
     _gmaeStatusManager = transform.root.Find("/GameState").GetComponent <GameStateIndex>();
     _kinectSettingView = transform.root.Find("/UICanvas/InfoView/view-KinectSetting").gameObject;
 }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     _gameState = transform.root.Find("/GameState").GetComponent <GameStateIndex>();
     _gameLevel = transform.root.Find("/LevelIndex").GetComponent <GameLevelIndex>();
 }
예제 #5
0
 void Start()
 {
     _gmaeStatusManager = transform.root.Find("/GameState").GetComponent <GameStateIndex>();
 }
예제 #6
0
 // Use this for initialization
 void Awake()
 {
     _processBar        = this.GetComponent <processBar>();
     _gmaeStatusManager = transform.root.Find("/GameState").GetComponent <GameStateIndex>();
     _kinectSettingView = transform.root.Find("/UICanvas/InfoView/view-KinectSetting").gameObject;
 }