public override void OnRemove() { base.OnRemove(); gameStart.RemoveListener(Hide); gameRestart.RemoveListener(Show); gameLost.RemoveListener(Show); }
public override void OnRemove() { gameStart.RemoveListener(View.SetGameplayState); gamePause.RemoveListener(View.SetPauseState); gameResume.RemoveListener(View.SetGameplayState); gameEnd.RemoveListener(View.SetResultState); gameRestart.RemoveListener(View.SetRestartState); gameContinue.RemoveListener(View.SetGameplayState); continueStart.RemoveListener(View.SetContinueState); }
public override void OnRemove() { base.OnRemove(); gameStartSignal.RemoveListener(Hide); gameResumeSignal.RemoveListener(Hide); gameEndSignal.RemoveListener(Show); gameRestartSignal.RemoveListener(Show); gamePauseSignal.RemoveListener(Show); }
public override void OnRemove() { base.OnRemove(); gameStart.RemoveListener(Show); gamePause.RemoveListener(Hide); gameResume.RemoveListener(Show); gameContinue.RemoveListener(Show); gameLost.RemoveListener(Hide); newLevelSignal.RemoveListener(Show); endLevelSignal.RemoveListener(Hide); PauseManager.OnFocus -= OnApplicationFocus; }
public override void OnRemove() { gameStart.RemoveListener(OnGameStart); gameLost.RemoveListener(OnGameLost); gameContinue.RemoveListener(OnGameContinue); gameRestart.RemoveListener(OnGameRestart); continueStartSignal.RemoveListener(OnContinueStart); gamePause.RemoveListener(OnGamePause); gameResume.RemoveListener(OnGameResume); gameEnd.RemoveListener(OnGameEnd); switch ((GameGroups.GameGroupGameType)GameGroups.GameCtrl.instance.SelectGameNumber) { case GameGroups.GameGroupGameType.Cat: if (uiVisibilityConfig_cat != null) { uiVisibilityConfig_cat.OnChanged -= handler; } break; case GameGroups.GameGroupGameType.Gun: if (uiVisibilityConfig_gun != null) { uiVisibilityConfig_gun.OnChanged -= handler; } break; case GameGroups.GameGroupGameType.Orbit: if (uiVisibilityConfig_orbit != null) { uiVisibilityConfig_orbit.OnChanged -= handler; } break; case GameGroups.GameGroupGameType.Slame: if (uiVisibilityConfig_slame != null) { uiVisibilityConfig_slame.OnChanged -= handler; } break; } }