public IResult ValidateComponent(DrawFileComponentType type) { //???? string name = @"Game\"; string tempPath = Path.GetTempPath(); string path = tempPath + name; //???? IResult result = new Result() { Success = true, Message = "" }; GameStageConfigSection entity = ConfigurationHolder.ApiConfiguration; ValidataArchive validataArchive = new ValidataArchive(entity); switch (type) { case DrawFileComponentType.Stage: IResult resultStage = validataArchive.Stage(path); result.Message = resultStage.Message; break; case DrawFileComponentType.SubStage: IResult resultSubFiles = validataArchive.SubStageFile(path); result.Message = resultSubFiles.Message; break; case DrawFileComponentType.Team: IResult resultSubItemFiles = validataArchive.QuestionFile(path); result.Message = resultSubItemFiles.Message; break; case DrawFileComponentType.Topic: IResult resultQuestionFiles = validataArchive.QuestionTopicFile(path); result.Message = resultQuestionFiles.Message; break; } return(result); }
public ValidataArchive(GameStageConfigSection configSection) { this.configSection = configSection; }
public BuildGame(GameStageConfigSection configSection) { this.configSection = configSection; }
public IResult Loader(string pathArchiv) { IResult result = new Result() { Success = true }; SaveTempFile save = new SaveTempFile(); GameStageConfigSection configSection = ConfigurationHolder.ApiConfiguration; ValidataArchive validate = new ValidataArchive(configSection); //name Game string name = @"Game\"; string pathTemp = Path.GetTempPath(); string path = pathTemp + name; result.Success = save.CreateDirectory(name).Success; if (!result.Success) { result.Message = "Щось пішло не так"; return(result); } List <IResult> results = validate.ValidateDirectory(path); IResult resultDirectory = new Result() { Success = true }; foreach (var res in results) { if (!res.Success) { resultDirectory.Success = false; resultDirectory.Message += res.Message; } } if (!resultDirectory.Success) { return(resultDirectory); } results = validate.ValidateFiles(path); IResult resultFiles = new Result() { Success = true }; foreach (var res in results) { if (!res.Success) { resultFiles.Success = false; resultFiles.Message += res.Message; } } if (!resultFiles.Success) { return(resultFiles); } BuildGame buildGame = new BuildGame(configSection); buildGame.Build(path); return(result); }