private static void PlaySound(GameSounds soundName) { var sound = ContentLoader.Load<Sound>(soundName.ToString()); if (sound == null) return; sound.Play(); sound.OnStop += instance => PlayXpCollectedSound(); }
private static void PlaySound(GameSounds soundName) { var sound = ContentLoader.Load <Sound>(soundName.ToString()); if (sound != null) { sound.Play(); } }
private static void PlayAttackSound(GameSounds attackSoundName) { var attackSound = ContentLoader.Load <Sound>(attackSoundName.ToString()); if (attackSound != null) { attackSound.Play(); } }
private static void PlaySound(GameSounds soundName) { var sound = ContentLoader.Load <Sound>(soundName.ToString()); if (sound == null) { return; } sound.Play(); sound.OnStop += instance => PlayXpCollectedSound(); }
private static void PlaySound(GameSounds soundName) { var sound = ContentLoader.Load<Sound>(soundName.ToString()); if (sound != null) sound.Play(); }
public void PlaySound(GameSounds sound, float pitch, float volume) { _sounds.PlaySound(sound.ToString(), pitch, volume); }
public void PlaySound(GameSounds sound) { _sounds.PlaySound(sound.ToString()); }
private static void PlayAttackSound(GameSounds attackSoundName) { var attackSound = ContentLoader.Load<Sound>(attackSoundName.ToString()); if (attackSound != null) attackSound.Play(); }