private void Awake() { // if the singleton has't been initialized yet if (first) { Destroy(this.gameObject); } if (instance != null && instance != this) { Destroy(this.gameObject); return; } instance = this; first = true; DontDestroyOnLoad(this.gameObject); Application.targetFrameRate = 60; }
public void difficultyChange() { float f = slider.value; GameSingelton.changeDifficulty(f); GameSingelton.difficulty = f; if (f == 0) { difficultyText.text = "Schwierigkeitsgrad: Einfach"; } else if (f == 1) { difficultyText.text = "Schwierigkeitsgrad: Normal"; } else { difficultyText.text = "Schwierigkeitsgrad: Schwer"; } Debug.Log(difficultyText.text); }