// Update is called once per frame void Update() { if (currentGameState == GameState.notStarted) { GameObject.Find("MainLogo").GetComponent <Fade>().FadeIn(0.8f); cam.Left(0.1f); if (cam.transform.position.magnitude < 250) { cam.ZoomOut(); } } if (currentGameState == GameState.notStarted) { if (Input.GetKeyUp(KeyCode.Space)) { GameStart(); } } if (currentGameState == GameState.gameOver) { if (Input.GetKeyUp(KeyCode.Space)) { GamePrep(); } } if (Input.mouseScrollDelta.y < 0) { cam.ZoomOut(1f); } if (Input.mouseScrollDelta.y > 0) { cam.ZoomIn(1f); } if (Input.GetKeyDown(KeyCode.LeftBracket)) { cam.SetTargetFollowMode(simulation.GetNextTank()); } if (Input.GetKeyDown(KeyCode.RightBracket)) { cam.SetTargetFollowMode(simulation.GetPreviousTank()); } if (Input.GetKeyDown(KeyCode.Return)) { cam.SetCenterCircleMode(); } if (Input.GetKeyUp(KeyCode.Alpha1)) { if (currentGameState == GameState.notStarted) { GameStart(); } dummyTankCount++; simulation.CreateDummyTank(GenerateRandomHexColorString(), "DummyTank" + dummyTankCount, simulation.RandomArenaPosition(), true, true); } if (Input.GetKeyUp(KeyCode.Alpha2)) { if (currentGameState == GameState.notStarted) { GameStart(); } dummyTankCount++; simulation.CreateDummyTank(GenerateRandomHexColorString(), "DummyTank" + dummyTankCount, simulation.RandomArenaPosition(), false, true); } if (Input.GetKeyUp(KeyCode.Alpha3)) { if (currentGameState == GameState.notStarted) { GameStart(); } aiTankCount++; simulation.CreateAITank(GenerateRandomHexColorString(), "AITank" + aiTankCount, simulation.RandomArenaPosition(), false, true); } if (Input.GetKeyUp(KeyCode.Alpha4)) { if (currentGameState == GameState.notStarted) { GameStart(); } simulation.CreateManualTank(); } if (Input.GetKeyUp(KeyCode.Backspace)) { simulation.ClearAllNonPlayerTanks(); } if (Input.GetKeyUp(KeyCode.R)) { cam.ResetCamera(); } if (Input.GetKeyUp(KeyCode.Delete)) { simulation.ClearAllTanks(); GamePrep(); } if ((DateTime.Now - scoreRefreshTime).TotalSeconds > 5 && currentGameState == GameState.playing) { RefreshScores(); } if (TrainingRoomMain.currentGameState == GameState.playing) { TimeSpan timeSinceStart = DateTime.Now - gameStart; timeLeft = gameDuration - timeSinceStart; timer.text = string.Format("{0:hh\\:mm\\:ss}", timeLeft); if (timeLeft.TotalSeconds < 30) { timer.color = Color.red; } else { timer.color = Color.white; } if (timeSinceStart > gameDuration) { GameOver(); } } simulation.Update(); server.Update(); }