private void InitShapeView(GameShape gameShape, GameShapeController gameShapeController) { shapeController = gameShapeController; shape = gameShape; animator = gameObject.GetComponent <Animator>(); animator.speed = gameShape.SpawnSpeed; gameShape.RegisterOnPositionUpdated(OnPositionUpdated); gameShape.RegisterOnStateChanged(OnStateChanged); }
public static void CreateShape(GameObject shapePrefab, GameShape shape, GameObject parent, GameShapeController shapeController) { GameObject shapeObj = Instantiate(shapePrefab, shape.Position, Quaternion.identity); shapeObj.transform.SetParent(parent.transform); GameShapeView shapeView = shapeObj.AddComponent <GameShapeView>(); shapeView.InitShapeView(shape, shapeController); }