public override void OnInspectorGUI() { if (GUILayout.Button("Open Editor")) { GameSettingsEditorWindow.Open((GameSettings)target); } }
public static bool OpenEditor(int instanceID, int line) { GameSettings obj = EditorUtility.InstanceIDToObject(instanceID) as GameSettings; if (obj != null) { GameSettingsEditorWindow.Open(obj); return(true); } return(false); }