private void Die() { Destroy(gameObject); GameObject pp = Instantiate(particleEffect, transform.position, Quaternion.identity) as GameObject; Destroy(pp, 2f); AudioSource.PlayClipAtPoint(DeathSound, Camera.main.transform.position, DeathVolume); gameSession.AddtoScore(ScoreOfEnemyDeath); }
private void Die() { gameSession.AddtoScore(scoreValue); Destroy(gameObject); GameObject flames = Instantiate(deathVFX, transform.position, transform.rotation); Destroy(flames, deathDurationVFX); AudioSource.PlayClipAtPoint(deathSound, Camera.main.transform.position, deathSoundVolume); }