public void OnReset() { GameSettings.game_lastScore = _maxPlayerPositionY; if (GameSettings.game_bestScore < _maxPlayerPositionY) { GameSettings.game_bestScore = _maxPlayerPositionY; _gameServiceManager.SubmitScore(_maxPlayerPositionY); } _settingsManager.SetIndicators(); _maxPlayerPositionY = 0; GUI_scoreBoard.text = "" + _maxPlayerPositionY; _state = GameState.Killed; }